And that made me think, what you went all the way with that?
- UKF emplacements now do nothing if not garrisoned. They have a sight range of about ten metres, they can't attack at all and their barrage abilities are locked. They're effectively an expensive pre-DBP trench with Brace.
- Reduce the price of the Mortar Pit, Bofors and 17 Pounder by roughly 210 manpower each. Reduce the fuel cost of the Bofors and 17 Pounder.
- Garrison them with a squad (say, a 210 manpower Royal Engineer squad) and they return to their normal performance.
This makes emplacements no longer an all-in strategy: half the cost of an emplacement is now the squad used to man it. If your emplacement is overrun the squad can get out and retreat, meaning you only lose half the resources the emplacement costs. If the lines shift and your emplacement is no longer in a helpful position your squad can get out and go elsewhere: again you've only lost half the cost and you can man it again later if the lines shift back.
A secondary benefit is UKF emplacements are now more intuitive to counter: tools that drive squads out of garrisons can also be used to drive them out of emplacements. Brace might save your emplacement but it won't save the squad inside. And if the squad leaves, the emplacement stops shooting.
Thoughts?