Crossroads
Posts: 2145 | Subs: 2
Posts: 5441 | Subs: 36
I am a fan of Crossroads, but this giant mound has to go FFS. How is this even a thing?
Pls have a look first on the reworked version for gcs2
But yes it is still in and since nobody really complained from the top 1vs1 players. It is not really a problem. And also i guess the mapmaker Whiteflash like the giant mound
Posts: 2145 | Subs: 2
Fair enough.
Posts: 409 | Subs: 17
Although that mound is annoying ( units often missing shots) the biggest problem is this one, often units take that retreat path ( in blue ) instead of taking the safest one ( in green ). If Whiteflash could move some objects so the game calculates the other one to be the shortest it would be nice.
Posts: 5441 | Subs: 36
https://imgur.com/a/jpRIyS2
Although that mound is annoying ( units often missing shots) the biggest problem is this one, often units take that retreat path ( in blue ) instead of taking the safest one ( in green ). If Whiteflash could move some objects so the game calculates the other one to be the shortest it would be nice.
Why you did not tested it on the reworked version? Which in the next gcs2 cups and semi and finals will be.
Did you checked the patchnotes for this map?
Posts: 409 | Subs: 17
Why you did not tested it on the reworked version? Which in the next gcs2 cups and semi and finals will be.
Did you checked the patchnotes for this map?
I just did hopefully that shotblocker thing fixes it, haven't tested it yet was just pointing it out.
Posts: 1295 | Subs: 1
EDIT and yea elevation in coh2 is horrid. might flaten the hill.
Posts: 409 | Subs: 17
Posts: 1295 | Subs: 1
Posts: 5441 | Subs: 36
Edit:
Also when i am not wrong some fences and co go changed to improve the pathing for inf moving to the right side on the cutoffpoint south side
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The map got a bunch of significant changes.
But during tournaments experts are too busy practicing to help test, which is normal. Ill handle it in any case it.
Thanks again Devm
Posts: 2439 | Subs: 6
Theres more to it then that one pile.
The map got a bunch of significant changes.
But during tournaments experts are too busy practicing to help test, which is normal. Ill handle it in any case it.
Thanks again Devm
I'll liaise with Andy and see if any changes you make can go in.
I know this isn't ideal, I agree, no need to state that!
Posts: 1295 | Subs: 1
I'll liaise with Andy and see if any changes you make can go in.
I know this isn't ideal, I agree, no need to state that!
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