In the north you have two houses with plenty of windows right next to the fuel. So southern player can rush it and camp there very easily. (UKF and OKW mainly). In the south there are two irrelevant houses almost midway between fuel and base and then one useless (due to lack of windows) house next to the fuel. That means that if northern player decides to rush the southern fuel he can´t use a garrison to camp and wait for more units to arrive.
Even though this house is useless for north the southern player can put an MG in there to cover both fuel and cut off. It can be flanked but it still is a decent position. Northern spawn doesn´t have this luxury because the trees block vision from fuel house to cut off.
That means that if northern player decides to rush the southern fuel he can´t use a garrison to camp and wait for more units to arrive but the southern player can.
This is what I mean:
![](http://fs5.directupload.net/images/180617/ziddce3j.png)
![](http://fs5.directupload.net/images/180617/mqah4yxm.png)
So my proposal:
1. Remove the sight blocker in the north so the MG can cover the fuel cut off.
2. Move the big house that is situated between muni and fuel point in the north away towards base. Basically mirroring southern fuel point garrisons in a way.