ok, the last balance patch was heading to the right direction, but the t34 still need some tweaking. there penetration is still very low at 80, and since panzer IVs have 160 armor, it disappoints me to learn that t34s only have a 50 pct chance to penetrate the panzer IVs armor. the panzer IVs can also retreat just as fast as a t34 can advance so that kind of rules out the flanking, and t34 rounds sometimes bounce of the panthers rear, isn't that odd? in real life the panther has less rear armor than the panzer IV, and it should feel vulnerable when getting hit on the rear. therefore the t34 should have it's penetration increased to 100.
su85s still need an armor reduction.
concerning population most people were angry with this but i understand why relics increased population for vehicles, but i'm a bit skeptical about the population for heavy tanks and they may need a little reduction, 22 seems best for tiger and is2, 24 for the rest of the beasts. the t34 population should be changed to 9, they are not worth half a panzer IV in terms of performance even with the suggested buffs.
what really bothers me about the population is the population for pioneers and engineers, they are both at 6 pop which doesn't make sense considering they are not good combat units that are 4 men each. having 4 combat units with 6 pop is only acceptable to grenadiers and german weapon teams because they needed to have higher popcap to compensate for the high soviet upkeep.
AT guns are a freaking 9 population, that's just as high as most tanks! they also need a price reduction for they also cost a lot more than most tanks as well, and the guns performs the same as any other medium tanks with the same damage and penetration values, without the mobility. AT guns population should be reduced to 7.
360 mp for a PAK gun
320 mp for a panzer IV
360 mp for zis
320 mp for su85s, or flame tanks.
make the guns 300 mp eh?
little fixes
25 Aug 2013, 18:13 PM
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