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CoH2 stuff you remember from back in the days?

25 May 2018, 02:05 AM
#41
avatar of Pedro_Jedi

Posts: 543

T70 being able to crush units. That little piece of trolling machine
25 May 2018, 07:45 AM
#42
avatar of Blalord

Posts: 742 | Subs: 1

Vickers Unlimited range with the vet 1 bonus bug, when entering in building multiple times.
27 May 2018, 04:27 AM
#43
avatar of Cyanara

Posts: 769 | Subs: 1

Kubelwagons being the primary suppression platform for OKW.
A_E
27 May 2018, 05:24 AM
#44
avatar of A_E
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Donator 11

Posts: 2439 | Subs: 6



Yeah, I know most people prefer the fast-paced game, being older and slower, I preferred the old game :)



Ah fair enough!

I do now a lot of people liked CoH2's beta balance in how slow and methodical it felt.

To each their own!
27 May 2018, 07:10 AM
#45
avatar of HoverBacon

Posts: 220

More of a recent change really but I miss my sapper terminator squads, armoured 5 man squads with 3 vickers Ks per squad was beautiful and sounded awesome, could legit fight off 2 squads of sturms alone. Could stick 2 of these in the special weps halftrack and mow down squads as well.

From more back in the day, the AoE comet that could wipe a squad per shot that had phosphorous that could kill with longer range than mortars was pretty amusing.
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