I would like to see a decrease in the damage rocket artillery does to the ground.
-Late game terrain is completely ruined with creators causing infantry to become terminator squads, and micro is less important due to the abundance of cover/vet
-armour becomes flimsy and goofy like at times, and creates and overall frustration in pathing.
-no expert but it might help the game run smoother overall.
So for a creator to form, I'm thinking just static artillery is able to do so. What y'all think.
Second suggestion is why my 30 ton tank is unable to crush an MG/MT. I think (before a retreat is issued) that a tank should be able to run over a weapon team and Insta destroying the weapon therefore losing the squad.
My two cents
A few suggestions
18 May 2018, 00:35 AM
#1
Posts: 1124
21 May 2018, 18:38 PM
#2
Posts: 868 | Subs: 5
Suggestion : Nerf Artillery
Nerf late-game Infantry
Buff Tanks. Tanks should reign supreme and have no counter!
Static weapons (Mortar, MG, AT Guns) can't get out of the way in time,
and tanks crushing their crew would rapidly become the go-to meta.
Also : I think my think should insta-destroy static weapons with no
counterplay because reasons. Amen.
I rephrased the above. I am not expression my own personal position.
My position is that Relic ought to give us all free schnitzels
Nerf late-game Infantry
Buff Tanks. Tanks should reign supreme and have no counter!
Static weapons (Mortar, MG, AT Guns) can't get out of the way in time,
and tanks crushing their crew would rapidly become the go-to meta.
Also : I think my think should insta-destroy static weapons with no
counterplay because reasons. Amen.
I rephrased the above. I am not expression my own personal position.
My position is that Relic ought to give us all free schnitzels
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