Trending Index
Newest Submissions
Hottest
All-time Most Upvotes
Site-Wide Thread Index
Common Filters
Create/Delete Custom Filters
Search Site Members
OCF Top Contributors
OCF Stretch Goals Progress
NEWS
Announcements
Interviews
Special Features
Developer Update
Blog
FORUMS
Entrance Hall
New Members
Scrap Yard
Hardware and Tech
The Library
The Art Studio
Site Feedback
Parlor Room
COH3 Central
COH2 Central
Lobby
COH2 Shoutcasts
COH2 Gameplay
COH2 Balance
COH2 Bugs
COH Central
Other Games
State Office
Strategy Desk
Replay Reviews
Red Army Strategies
Ostheer Strategies
US Forces Strategies
OKW Strategies
UKF Strategies
Campaign & Co-op
Grand Hall
Events Central
COH2.ORG
Operation Charlie Fox
$1000 1v1 Tourney
Elite Mod COH1 Trny
Semoskiy 1v1 Trny
Langreskaya 1v1 Trny
SNF
Sunday Night Fights
SNF5 First Quali Trny
SNF5 Second Quali
SNF5 Third Quali
SNF5 Fourth Quali
SNF Beta 2v2 Tourney
One4One
GCS Discussion
Workshop
Summer patch 2018
Seasonal Map Cup
Mapping Discussion
Map Sharing
Modding and Tools
Mentoring
Automatch Maps
Map Contest 2017
Map Contest 2016
Map Contest 2014
Hall of Lights
Fan Clubs
Living Rooms
Clans
WmD
Reign of Madness
RUKA
Reborn
Regia Armata
Terror
Most Wanted
Federation of Gamers
[RoCL]
Allstars
Soldiers of Liberty
SturmTigers
Silver Liberation Army
COHPROS
LAID
Insane
RNG
Hostile Faction
IIEXITIII
Stormcloud Gaming
The Art of Warfare
Remember the Name
COHEXPERTS
se7en sins
The Angry Bears
cohbros/
Stomach Battalion
BSB Network
USF All-Stars
PFZ
UKF All-Stars
We Make Monsters
ZEVA
TFB
LIVESTREAMS
List View
Mixed View
Grid View
Ranking
LADDERS
1v1 Ranked
The British Forces
U.S. Forces
Oberkommando W.
Soviets
Ostheer
Random Ranked
The British Forces
2v2 Random
3v3 Random
4v4 Random
U.S. Forces
2v2 Random
3v3 Random
4v4 Random
Oberkommando W.
2v2 Random
3v3 Random
4v4 Random
Soviets
2v2 Random
3v3 Random
4v4 Random
Ostheer
2v2 Random
3v3 Random
4v4 Random
Arranged Team
Allies 2p AT
Axis 2p AT
Allies 3p AT
Axis 3p AT
Allies 4p AT
Axis 4p AT
Player Search
VODS
SNF on Twitch
COH2.ORG on YouTube
Shoutcast Forum
Featured Channels
StormlessUK
[GB]TheHooligan486
Romeo & Juliet
Propaganda Cast
Generals Gentlemen
atr3uh
CoH Official
HelpingHans
MonolithBacon
A_E CoH
TychoCelchuuu
REPLAYS
Upload a Replay
Replay Reviews
GUIDES
Beginner guides
The British Forces guides
U.S. Forces guides
Oberkommando West guides
Soviet guides
Ostheer guides
Team strategy guides
Worldbuilder & Modding
Video guides
Miscellaneous guides
All guides
Login
Register
Login
Please enter credentials
Name
Password
Remember me next time
Forgot your password?
Register
COH2.ORG
»
Forums
»
Parlor Room
»
COH2 Central
»
COH2 Gameplay
»
Changelog Update 17th of April 2018
Changelog Update 17th of April 2018
PAGES (1)
1
«
FIRST
‹
PREV
1
NEXT
›
LAST
»
New topic
New Reply
capiqua
17 May 2018, 20:17 PM
#1
Posts: 985 | Subs: 2
Show Spoiler
Update: 17th of April 2018
GENERAL CHANGES
Squad Formations
⢠Drift cap/rate removed (was causing garrison bug)
⢠Arrow formation removed -> replaced with Paratrooper formation
⢠Squad AI removed due to player complaints
COMMANDER ABILITIES
USF
USF M83 Cluster Bombs
The following changes have been made to reduce the cluster bombâs capability to wipe out squads upon deployment.
⢠Scatter changes and drop height changes
BRITISH
Commando Doctrine Assault
The following changes have been made to make this abilities cost better match its value and increase its usability.
⢠Weapon accuracy increased from 1.15 to 1.25
⢠Speed boost no longer applies to units in combat
⢠Cost reduced from 80 to 70
⢠Recharge time increased from 90 to 120
Smoke Raid
⢠Activation delay from 10 to 5
⢠Units built after the ability has been activated will now be affected by Smoke Raid
Royal Engineerâs Stand Fast
The make this commander less situational, the following change has been made.
⢠Replaced with Sapper flamethrowers
WEHRMACHT
Hull Down
To increase the usability of this ability, the following changes have been made
⢠Cast time from 15 secs to 7.5 secs
⢠Reload bonus removed; range bonus unchanged
Elite Troops Doctrine
Damage is being greatly reduced on stun grenades to solidify their role as a stun platform.
⢠Model 24 stun grenade damage from 40 to 10
POPULATION CHANGES
Population has been adjusted across a number of units to encourage more diverse unit compositions.
WEHR
⢠Tiger: 20 to 21
⢠Puma: 8 to 7
⢠250: 5 to 3
⢠StuG G: 8 to 10
⢠222: 5 to 4
⢠Grenadiers: 6 to 7
⢠Pak40: 8 to 7
OKW
⢠Command Panther: 18 to 19
⢠Jagpanzer IV: 14 to 15
⢠Stuka: 14 to 12
⢠Puma: 8 to 7
⢠Luchs: 8 to 6
⢠251 Flak halftrack: 7 to 6
⢠Kubelwagen: 4 to 3
USF
⢠Pershing: 16 to 19
⢠Jackson: 14 to 16
⢠M15 AA HT: 8 to 6
⢠Stuart: 8 to 6
⢠Major: 5 to 3
⢠WC51: 4 to 3
⢠M20: 6 to 4
SOV
⢠IS-2: 19 to 21
⢠SU-85: 12 to 15
⢠T-70: 7 to 6
⢠M3 Scout Car: 5 to 3
⢠Conscripts: 6 to 7
⢠Guards Rifle Infantry: 8 to 9
BRIT
⢠Firefly: 14 to 16
⢠AEC: 8 to 6
⢠UC: 5 to 3
⢠Tommies: 6/7 to 7/8 (second number for 5 man squads)
MORTAR CHANGES
A number of general changes have been applied to a number of light indirect-fire options to reduce their squad wipe potential, improve anti-garrison counterplay, and reduce their range in the late game.
⢠Damage to garrisoned squads increased from 0.25 to 0.5
⢠AOE near damage multiplier decreased from 1 to 0.85
⢠Veterancy barrage range bonuses replaced by barrage scatter reduction for the majority of light indirect fire options.
WEHRMACHT
Grw34 81mm Mortar
The Wehrmacht mortar is receiving adjustments to its rate of fire to discourage builds of multiple mortar squads and reduce the rate they can push back enemy assaults.
⢠Barrage reload increased from 0 to 1.25
⢠Auto-attack reload increased from 4 to 6
⢠Veterancy 2 auto-attack scatter bonus removed
⢠Veterancy 3 range bonus replaced by 20% increase to barrage accuracy; applies to all barrages except smoke
⢠Smoke barrage ranged changed to 85
250 Mortar HT
Similar to the Wehrmacht mortar, we have reduced the halftrack's rate of fire; in exchange, the unit has received a cost reduction to match the USF mortar halftrack.
⢠Reload increased from 4 to 6
⢠Barrage reload increased from 0 to 1.25
⢠Fuel cost decreased from 40 to 30
⢠Smoke barrage range changed to 85
⢠Veterancy 2 barrage accuracy bonus removed
⢠Veterancy 3 range bonus replaced by 20% increase to barrage accuracy; applies to all barrages
⢠Minimum range increased from 25 to 40; does not affect smoke barrage
OKW
Le.IG 18
The AOE of the le.IG has been increased to match other indirect-fire units.
⢠AoE radius increased from 3 to 4
⢠Number of incendiary shells decreased from 5 to 4 per barrage
⢠Smoke barrage range change from 35 - 150 to 25 - 125
⢠Veterancy 1 range bonus now applies a 25% bonus to smoke barrage range only
⢠Veterancy 3 range bonus removed
⢠Veterancy 5 20% scatter reduction bonus added
USF
M21 Mortar HT
Similar to the Wehrmacht Mortar HT, we have reduced the halftrack's rate of fire.
⢠Reload increased from 5/5 to 6/7
⢠Barrage reload increased from 0 to 1.25
⢠Smoke barrage max range reduced from 106 to 85
⢠Veterancy 2 barrage accuracy bonus removed
⢠Veterancy 3 range bonus replaced by 20% increase to barrage accuracy; applies to all barrages
⢠Minimum range increased from 25 to 40; does not affect smoke barrage
81mm Mortar
The USF mortarâs range is being brought back in-line with other factionsâ mortars. However, due to its early arrival and synergy with Riflemen squads, their AOE distance has been reduced to act as a support unit thatâs primary role is anti-garrison and smoke.
⢠Range increased from 25 (min) - 65 (max) to 25 (min) - 75 (max)
⢠Reload speed increased from 4 to 6
⢠Setup increased from 0.5 to 1
⢠Teardown increased from 1.1 to 2
⢠Barrage reload increased by 1.25 seconds
⢠Smoke barrage range changed to 15 (min) - 85 (max)
⢠Veterancy 2 auto-attack scatter bonus removed
⢠Veterancy 3 range bonus replaced by 20% increase to barrage accuracy; applies to all barrages
⢠AOE distance changed from 1/2/3 to 0.75/1.5/3
Pack Howitzer
The pack howitzer has been adjusted to be more affordable and effective at barraging defensive positions.
⢠Barrage increased from 3 to 4
⢠Manpower cost reduced to 340
⢠Veterancy 3 range bonus removed
⢠AOE damage from 1/0.25/0.1 to 0.85/0.5/0.25
BRITISH
3inch Mortar
Cost and barrage cooldown has been reduced to make the Mortar Pit more affordable and attractive as a source of indirect-fire.
⢠Barrage weapon cooldown increased by 1.25 seconds
⢠Manpower cost decreased from 400MP to 350MP
⢠Barrage cooldown from 40 seconds to 20 seconds
⢠Shots per mortar during barrage from 4 to 3
SOVIET
82mm Mortar
⢠Smoke barrage range decreased from 106 to 85
⢠Veterancy 2 auto-attack scatter bonus removed
⢠Veterancy 3 range bonus replaced by a 20% increase to barrage accuracy
120mm Mortar
The 120mm is losing a member of its crew to make it more vulnerable to assaults and to compensate for its ability to operate at one man.
⢠Squad size reduced from 6 to 5
⢠Veterancy 2 20% increase to barrage accuracy removed
⢠Veterancy 3 range bonus replaced by 20% increase to barrage accuracy
⢠Smoke barrage ranged changed to 120
SNIPER RELATED CHANGES
⢠Fixed an issue where the Soviet sniper would be able to return to stealth fast
⢠Anti-garrison accuracy standardized to 100% for all snipers
A number of units have been given additional boosts to their MGs against snipers, increasing the number of mobile counters to these units.The following unitsâ hull MGs now have a 1.5 accuracy multiplier vs snipers
⢠USF: Stuart and Greyhound
⢠British: AEC
⢠Soviet: T-70
⢠Wehrmacht: Puma
⢠OKW: Puma, Panzer II
The 222 Scout car has had its coaxial MG34 accuracy penalty vs snipers removed, thus making this unit a stronger counter to snipers.
PANTHER CHANGES
Both Panthers are being standardized in reload and accuracy to improve performance; the health bonus at veterancy 2 has been shifted to the unitâs stock performance to improve its survivability against tank destroyers. Now possibly in its best spot yet.
⢠Wehr Panther fuel cost from 175 to 185
⢠Wehr far accuracy increased from 0.03 to 0.035
⢠HP increase from 800 to 960 (all variants)
⢠Front armour reduced to 260
⢠Veterancy 2 +160 HP bonus replaced by +10% armour bonus
⢠OKW Panther reload from 6.1 - 6.4 to 5.2 - 5.6
⢠Rear armour reduced from 110 to 90 (all variants)
WEHRMACHT CHANGES
222 Armored Car
The 222 is receiving a cost adjustment to make it more viable early-mid game and easier to replace in the later stages should it be destroyed.
⢠Manpower cost reduced from 250 to 200
⢠Coaxial MG far accuracy increased from 0.27 to 0.32
⢠20mm main gun no longer creates light cover
⢠Coaxial MG now obeys attack commands
Panzergrenadiers
⢠Panzerschreck upgrade munitions cost reduced from 120 to 100
Brummbar
The Brummbar is having its AOE adjusted to reduce its ability to wipe out full health units on the first shot, but still able to deal significant damage on misses.
⢠AOE distance changed from 1.25/2.5/3.75 to 0.625/1.25/6; applies to both auto-attack and bunker-buster
⢠AOE damage changed from 1/0.3/0.05 to 1/0.35/0.2; applies to both auto-attack and bunker-buster
Command Panzer 4
We are reducing the bonuses of the Command Panzer IVâs aura to decrease its potency around units such as the Stug G and Panther that are either incredibly cost effective with increased durability or have high durability to begin with.
⢠Damage reduction lowered from 20% to 10%
StuG G
The Stugâs high rate of fire is disproportionate to its cost, particularly when produced in numbers.
⢠Reload from 3.5/4.5 to 4.5/5.5
Tiger Ace
⢠Cost increased from 800 Manpower to 800 Manpower and 150 Fuel.
OKW CHANGES
Starting Resources
⢠Starting fuel reduced from 10 to 5
Sturmpioneers
Concussion grenades have been adjusted to be less lethal; their main value will be their ability stun squads.
⢠Stun Grenade damage reduce from 20 to 10
Mechanized Regiment HQ
The Mechanized HQ is having its fuel cost slightly lowered to maintain current tech timings and make back-teching a more viable option.
⢠Fuel cost reduced from 50 to 45
Panzer II Luchs
The Luchs is having its build time reduced to give the unit more shock value upon arrival and to increase its window of opportunity.
⢠Build time reduced from 75 to 60
SdKfz 251/17 Flak Halftrack
The 251 flak is having its suppression reduced to prevent it from immediately pinning squads; smoke cost has been increased to make quick escapes more costly
⢠Suppression reduced from 0.3 to 0.15
⢠Concealment smoke increased from to 25/15 to 35/25 at veterancy 0/1
SOVIET CHANGES
Sniper
The Soviet sniper is becoming a 1-man/woman squad similar to the Wehrmacht and British snipers to allow more counter-sniper play from Wehrmacht players..
⢠Squad size reduced from 2 to 1
⢠Camouflage combat reset time from 16 to 10
⢠Camouflage revert time from 3 to 6
⢠Hitpoints increased from 64 to 82
⢠Population increased from 8 to 9
⢠Ready aim time changed to 1.5
⢠Cooldown changed to 3.5 (min) - 4 (max)
⢠Reload duration decreased from 5 to 4.5
⢠Reload frequency increased from 4 to 9
⢠Population from 8 to 9
⢠Out of cover camouflage decloak time increased by 2 seconds
Conscript PPSh
⢠PPSh upgrade cost increased from 40 to 60
SU-76
The reload time of the SU-76 is being increased to reduce its performance against armored vehicles.
⢠Reload speed increased from 2.9/3.4 to 3.9/4.4
SU-76 Barrage Ability
The barrage ability on the SU-76 is being changed to match that of the ZiS-3 76mm Anti-tank gun barrage in terms of cost, scatter and AOE.
⢠Barrage ability now costs 35 Munitions
⢠AOE distance increased from 1/2/4 to 1.5/3/4.5
⢠AOE radius increased from 5 to 6
⢠Damage reduced from 120 to 80
⢠Angle scatter decreased from 15 to 8
⢠Distance scatter decreased from 7 to 5
⢠Distance scatter ratio increased from 0.125 to 0.167
⢠Tilt max distance from 0 to 10
PTRS (all variants)
We are lowering the PTRSâ deflection damage to reduce their impact against heavily armoured vehicles when attacking from the front.
⢠Deflection damage reduced from 20 to 10
IL-2 Loiter
The IL-2 Attack Loiter is having its damage reduced to lessen its ability to wipe infantry squads at full health.
⢠Damage from 5 to 3
BRITISH CHANGES
Bren Mk. II Light Machine Gun
Bren Guns are being adjusted to be less potent at range, though their price is being reduced to match their new performance.
⢠Sappers now use Tommy Bren Gun on pick up
⢠Cost from 60 to 45
⢠Accuracy reduced from 0.575/0.518/0.46 to 0.575/0.4144/0.391
⢠Mid range from 28 to 25
Sappers
The Heavy Sapper upgrade is having its price reduced to better reflect its price.
⢠Sapper Heavy Sapper upgrade munition cost reduced from 70 to 60
Vickers HMG
The Vickers is receiving a slight cost reduction to promote diverse build openings; suppression bonuses at veterancy 2 have also been added to help this unit scale into the late game.
⢠Cost reduced to 260
⢠Build time increased by 4 seconds
⢠Veterancy 2 now provides a 20% bonus to suppression
⢠Veterancy 1 garrisoned range and sight bonus reduced from +25% to +15%
BOIS Anti-Tank Infantry Sections
The AT Infantry Section will no longer be able to purchase upgrade kits due to their existing versatility.
⢠Can no longer upgrade Medkits/Pyro supplies
⢠AT nade range from 20 to 15
Universal Carrier
The UC is having its armor adjusted; these changes should also allow small-arms to penetrate the vehicle more frequently, increasing counterplay.
⢠Hit points increased from 200 to 240; WASP & Vickers upgrade no longer increase HP
⢠Front armor reduced from 10 to 7
⢠Rear armor reduced from 5 to 4.1
⢠WASP upgrade cost increased from 70 to 75 MU
⢠WASP range reduced from 32 to 30
M3 Resupply HT
⢠Weapon Drop ability (Vickers/PIATs) now require Weapon Racks to be unlocked.
Cromwell
The Cromwell is having its cost reduced to better reflect its performance.
⢠Fuel cost from 120 to 110
AEC - Treadshot Ability
⢠Treadshot is once again an aimed ability
⢠Reading aim time increased from 1.5 to 2
⢠Far accuracy increased from 0.3 to 0.35
⢠Speed horizontal from 40 to 60
⢠Speed vertical from 17 to 25
Centaur
Scatter is being increased to reduce the Centaurâs offensive capabilities and ability to wipe units, even on retreat.
⢠Scatter angle/distance increased from 5/2.15 to 7.5/4.15
⢠20mm Strafing Fire ability now has a minimum traverse of 15 meters
⢠20mm Strafing Fire ability cost reduced from 50 to 30
6-pounder
The 6-pounder is having its bonus against heavy vehicles removed; it will still be capable of reliably striking light vehicles, but will no longer have a guaranteed chance to hit tanks.
⢠+50% accuracy bonus now only applies to light vehicles
USF CHANGES
M2HB .50cal Heavy Machine Gun Team
To improve counterplay, sprint is being removed from veterancy 1.
⢠Sprint veteran ability removed
⢠Suppression reduced from .00006 to 0.00054
⢠Veterancy 1 increases suppression by multiplier of 1.1
P47 Rocket Loiter
The P47 rocket attack was causing too much damage for its cost, particularly against larger vehicles where rockets had a low chance of missing.
⢠Damage from 80 to 65
M8 Greyhound
The M8 is having its damage lowered to make it less effective against vehicles; its performance against infantry will remain unaffected.
⢠Damage from 60 to 40
⢠AoE damage changed from 0.8/0.28/0.04 to 1/0.42/0.06
Jackson
We are removing the M36âs extra sight bonuses. The Jackson will still be an effective tank destroyer due to its high mobility, penetration, range and damage.
⢠Sight reduced from 40 to 35
⢠Veterancy 2 sight bonus removed
MAP CHANGES AND FIXES
1vs1
Semoskiy Winter
⢠Wooden fence in the cemetery was passable for infantry. This has been corrected.
2vs2
Semoskiy Winter
⢠Wooden fence in the cemetery was passable for infantry. This has been corrected.
Poltawa
⢠A patch of the map near the South West fuel point did not display fog of war properly. This has been corrected.
Rhzev Winter - Custom Games Only
⢠An additional map entry point in the South has been removed.
⢠Graphical issues with the new shoreline have been adjusted so that everything blends more smoothly. This includes height mapping issues on several roads.
⢠HQ markers, territory points, map entry points and bunker markers in the area of the North spawn have all been adapted to ensure ownership belongs to players 3 and 4. This should prevent the errors on this map with player 1 having ownership of the North territory.
⢠Deep snow has been removed across the entire map, as many areas were completely missed. Areas of snow will still leave footprints and tracks, but wonât affect gameplay at all.
3vs3
Port of Hamburg
⢠Tweaked pathing from North and South side from the bases to the middle of the map
⢠Some missing texture bugs from the live version have been fixed
⢠Removed two spawns for consistency.
Rzhev Winter
⢠An additional map entry point in the South has been removed.
⢠Graphical issues with the new shoreline have been adjusted so that everything blends more smoothly. This includes height mapping issues on several roads.
⢠HQ markers, territory points, map entry points and bunker markers in the area of the North spawn have all been adapted to ensure ownership belongs to players 3 and 4. This should prevent the errors on this map with player 1 having ownership of the North territory.
⢠Deep snow has been removed across the entire map, as many areas were completely missed. Areas of snow will still leave footprints and tracks, but wonât affect gameplay at all
LaGleize
⢠Removed some pieces of fencing on left and right VP to make pathing more balanced for both sides.
⢠Removed one fence on the right hand of the map between Munitions and VP to provide better pathing
⢠Removed the windows on the house near the western cutoff to better balance the map.
⢠Improved general pathing near the central VP
4vs4
Port of Hamburg
⢠Tweaked pathing from the North and South side from the bases to the middle of the map
⢠Some missing texture bugs from the live version have been fixed
LaGleize
⢠Removed some pieces of fencing on left and right VP to make pathing more balanced for both sides.
⢠Removed one fence on the right hand of the map between Munitions and VP to provide better pathing
⢠Removed the windows on the house near the western cutoff to better balance the map.
⢠Improved general pathing near the central VP
Update: 17th of April 2018
ShadowLinkX37
17 May 2018, 20:18 PM
#2
Posts: 4183 | Subs: 4
You know. It really is surprising how they can make mistakes like getting the entire MONTH wrong when posting.
blvckdream
17 May 2018, 20:43 PM
#3
Posts: 2458 | Subs: 1
Well...At least they got 2018 right.
PAGES (1)
1
«
FIRST
‹
PREV
1
NEXT
›
LAST
»
New topic
New Reply
2 users are browsing this thread: 2 guests
Subscribe to thread
COH2.ORG
»
Forums
»
Parlor Room
»
COH2 Central
»
COH2 Gameplay
»
Changelog Update 17th of April 2018
Livestreams
COH Blitzkrieg MOD
42
RedxWings
23
Onkel__Doktor
19
sopamanxx
1
ScoppiaInzi
16
vvvsepharim
2
HSRometh
2
gromhell
1
1337Cammy
1
Aveator
1
Ladders Top 10
UKF
USF
OKW
SOV
OST
1v1
2v2
3v3
4v4
#
Steam Alias
W
L
%
Streak
1.
-虎贲-快樂的小蝸牛-HOI-
1772
443
.800
+4
2.
ker_141
521
216
.707
+18
3.
渣渣!反了他!欧布艹了你爸!气死偶嘞
6870
2504
.733
+5
4.
hoijimmy890.ttv
1534
535
.741
+3
5.
Michcik :3
161
60
.729
+6
6.
Valerian
395
256
.607
+1
7.
Pioneer
216
126
.632
+1
8.
Asuka top soska>3
251
139
.644
-1
9.
汉东省省长祁同伟
368
196
.652
+6
10.
我选择死亡.jpg
517
330
.610
+1
1.
DIRTY_FINISHER
2175
902
.707
-1
2.
Veni
269
88
.754
-1
3.
Zirty Zoggy
119
24
.832
+2
4.
【Clannad】
263
89
.747
+3
5.
✠Kaiser✠ PERVITIN
446
297
.600
+1
6.
T.R. Thoton
284
124
.696
+12
7.
Justin
224
107
.677
+3
8.
Pioneer
214
109
.663
+1
9.
Burden
162
58
.736
-1
10.
Hotzenplotz
957
512
.651
+6
1.
Thales
1460
740
.664
-1
2.
Muhhdock
426
130
.766
+2
3.
Perun777
358
218
.622
-1
4.
Yox
818
467
.637
-1
5.
Jerry
119
52
.696
+3
6.
[ѕєѕ] dpvta
571
419
.577
+4
7.
Fid McSauce
484
229
.679
-1
8.
Saugstauber
309
178
.634
+7
9.
DesTo
495
336
.596
-2
10.
Mickey Mouse
283
177
.615
-1
1.
godjaemin
346
157
.688
+1
2.
Misaki
338
104
.765
-2
3.
SoE-Sturmpanther
898
246
.785
+6
4.
Jax
588
254
.698
+10
5.
BATTLEDANNY1
698
336
.675
-2
6.
Ogreon
937
584
.616
+3
7.
Shrimp
273
136
.667
+10
8.
DesTo
818
477
.632
+4
9.
King of Lee
1509
995
.603
+9
10.
```````
199
152
.567
+2
1.
渣渣!反了他!欧布艹了你爸!气死偶嘞
2840
1025
.735
+2
2.
vonLewinski
547
194
.738
+28
3.
Stupid cat
506
159
.761
+17
4.
Bober
939
376
.714
+9
5.
hoijimmy890.ttv
1360
445
.753
+14
6.
zieja.pl
1715
873
.663
-1
7.
Basset
917
379
.708
+4
8.
Imbbe
535
310
.633
+24
9.
jaeger meister
344
185
.650
+7
10.
铁证如山
631
379
.625
-1
1.
DIRTY_FINISHER
3058
1504
.670
+1
2.
[SVO] ✠Kaiser✠ tushkan
340
175
.660
+5
3.
TheMeowGamer
251
123
.671
-1
4.
Burden
222
73
.753
+5
5.
ttv HSRometh
529
386
.578
+4
6.
Pioneer
177
101
.637
+5
7.
gardening lelic
1308
788
.624
+3
8.
KIROV | BIH/QC |
855
493
.634
+6
9.
tim
2180
1362
.615
+3
10.
[Dengue]™Alexandro
468
210
.690
+4
1.
Thales
781
375
.676
+10
2.
Yox
482
286
.628
+3
3.
[NS]Hell March
434
170
.719
-1
4.
Peppa
165
56
.747
-1
5.
White8===D
357
265
.574
-1
6.
makke
480
243
.664
+1
7.
Jerry
109
32
.773
+4
8.
[Dengue]™Alexandro
256
91
.738
+1
9.
Zsirbacsi
244
150
.619
+6
10.
Restzeit
1011
542
.651
+1
1.
Komuccap
346
135
.719
+1
2.
Bulbasaur
731
386
.654
+1
3.
Misaki
322
177
.645
-1
4.
makke
936
700
.572
+3
5.
[Dengue]™Alexandro
1261
744
.629
-1
6.
(MTRQ) ForsakenHunt ( ^ _^)b
656
488
.573
-1
7.
昂撒猪猪拳
446
351
.560
+8
8.
BATTLEDANNY1
460
320
.590
+2
9.
socola
578
390
.597
+8
10.
黎霏洺
266
156
.630
+1
1.
Bober
1833
774
.703
+9
2.
-虎贲-快樂的小蝸牛-HOI-
4177
939
.816
+24
3.
ker_141
478
221
.684
+1
4.
渣渣!反了他!欧布艹了你爸!气死偶嘞
7368
2731
.730
+4
5.
hoijimmy890.ttv
1383
535
.721
+2
6.
输了变白毛蓝瞳美少女
576
283
.671
+8
7.
vonLewinski
658
206
.762
+13
8.
Stupid cat
394
121
.765
+2
9.
红色卫兵
149
62
.706
+10
10.
✠ Kaiser Friedrich ✠
702
379
.649
-1
1.
DIRTY_FINISHER
1481
640
.698
+3
2.
Alastor
203
49
.806
+6
3.
✠ Kaiser Friedrich ✠
1612
1158
.582
+2
4.
[SVO] ✠Kaiser✠ tushkan
698
436
.616
+4
5.
Falko_nero22
665
345
.658
+11
6.
Flap
526
285
.649
+3
7.
★Osas
178
68
.724
+4
8.
|^ Saltman™
1901
1281
.597
+5
9.
André
667
255
.723
+4
10.
✠Kaiser✠ PERVITIN
378
206
.647
+3
1.
Vertsu
488
177
.734
+6
2.
Oorah!
506
212
.705
+8
3.
★Osas
646
294
.687
+4
4.
Kilder
844
381
.689
+3
5.
Artyom
246
69
.781
+1
6.
Thales
698
308
.694
+3
7.
Richmond
255
115
.689
-1
8.
.OneTwo
1183
850
.582
+1
9.
Dieter
306
154
.665
+1
10.
Phenomenal_V9
526
233
.693
-2
1.
69岁的老同志
422
176
.706
+6
2.
Shrimp
675
312
.684
+6
3.
Cn Dick
151
40
.791
+3
4.
SpacePig
379
184
.673
+10
5.
黎霏洺
739
305
.708
+1
6.
Obesity
236
221
.516
-1
7.
昂撒猪猪拳
1708
830
.673
+2
8.
Hey girl go back to the kitchen
243
215
.531
+3
9.
BATTLEDANNY1
970
475
.671
+3
10.
King of Lee
3408
1984
.632
+8
1.
渣渣!反了他!欧布艹了你爸!气死偶嘞
1089
410
.726
+3
2.
TRI1091
259
79
.766
+10
3.
SKELETRON
2025
686
.747
+29
4.
vonLewinski
397
150
.726
+28
5.
GiantDwarf
603
164
.786
+4
6.
night_raven0203
3511
1732
.670
+2
7.
Bober
694
282
.711
+3
8.
输了变白毛蓝瞳美少女
189
88
.682
+12
9.
GiantDwarf2
199
30
.869
+8
10.
Pioneer
179
102
.637
-1
1.
DIRTY_FINISHER
2647
1442
.647
+3
2.
靈魂收割者十分簡單對
276
165
.626
+3
3.
TRI1091
460
191
.707
-1
4.
Pioneer
184
93
.664
+1
5.
☞ ps3YES ☜
748
331
.693
+2
6.
shadics ARG.
402
175
.697
+11
7.
COH3
285
128
.690
+8
8.
(KCC)TongTongBoy
191
111
.632
+5
9.
William H. Harrison
479
202
.703
+3
10.
【Clannad】
168
60
.737
+3
1.
SFC. LEE ッ
3096
1001
.756
+10
2.
Jerry
93
16
.853
+16
3.
遇到狗就输
695
400
.635
+5
4.
Restzeit
642
336
.656
+8
5.
Oorah!
346
148
.700
+5
6.
Peppa
255
101
.716
-2
7.
Riiiiina
446
162
.734
+6
8.
Remder
687
234
.746
-1
9.
JOE
1160
710
.620
-1
10.
쿨게이
205
112
.647
+5
1.
ranger中文
1219
1049
.537
+3
2.
lol
403
313
.563
+2
3.
godjaemin
336
246
.577
+4
4.
玛丽猫猫
851
721
.541
+5
5.
Jax
158
65
.709
+5
6.
噗露露特
138
87
.613
+3
7.
Bulbasaur
463
299
.608
+2
8.
BATTLEDANNY1
482
333
.591
-1
9.
King of Lee
681
537
.559
+2
10.
フンッ!逃げるつもりかい!!
422
316
.572
+2
1.
-虎贲-快樂的小蝸牛-HOI-
831
222
.789
+37
2.
渣渣!反了他!欧布艹了你爸!气死偶嘞
611
220
.735
+5
3.
MoronPark_Cat YE
349
57
.860
+14
4.
若批评不自由,则赞美无意义
1110
614
.644
+11
5.
ker_141
276
108
.719
+27
6.
vonLewinski
306
114
.729
+2
7.
Bober
916
405
.693
-2
8.
cblanco ★
262
137
.657
+3
9.
阿萨塔
722
440
.621
+4
10.
Искусство ZZ
1041
674
.607
-2
1.
☞ ps3YES ☜
2014
1083
.650
+9
2.
IncaUna
569
354
.616
-1
3.
[虎贲] Leng Mo
119
49
.708
+10
4.
HazardousMoose
427
271
.612
+2
5.
DIRTY_FINISHER
1677
922
.645
+2
6.
TheMeowGamer
101
36
.737
+4
7.
Flap
434
208
.676
+3
8.
✠Kaiser✠ PERVITIN
189
101
.652
+1
9.
【Clannad】
209
68
.755
+7
10.
André
288
121
.704
-1
1.
Thales
755
286
.725
+3
2.
Peppa
215
90
.705
+18
3.
Jerry
169
48
.779
-1
4.
Remder
603
178
.772
+3
5.
Restzeit
1015
554
.647
+6
6.
André
981
427
.697
+3
7.
Riiiiina
324
127
.718
+12
8.
★Osas
359
155
.698
-1
9.
Ovidiu
1428
717
.666
-3
10.
SoE-Sturmpanther
360
59
.859
+2
1.
Tharrats
776
618
.557
+6
2.
玛丽猫猫
569
415
.578
+3
3.
Shrimp
232
122
.655
+2
4.
BATTLEDANNY1
398
285
.583
+1
5.
黎霏洺
311
206
.602
+2
6.
ukill
194
157
.553
+10
7.
一个坏人
133
47
.739
+3
8.
King of Lee
239
169
.586
+5
9.
Puppetmaster
250
135
.649
+1
10.
Pelta
197
159
.553
+1
Data provided by
Relic Entertainment
Replay highlight
Top Tier Teams
VS
cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger
Einhoven Country
Honor it
9
Download
1235
uploaded by
XXxxHeartlessxxXX
Board Info
833 users are online: 833 guests
0 post in the last 24h
7 posts in the last week
34 posts in the last month
Registered members:
49117
Welcome our newest member,
topcsnvncom
Most online:
2043
users on 29 Oct 2023, 01:04 AM