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russian armor

Win Conditions/ Other Questions

15 Apr 2018, 22:17 PM
#1
avatar of Stardash

Posts: 9

Thanks to the great support of the form i have progressed way fasted then i expected with the mod that i am currently working on. Although this rapid progression has brought about some issues that i have encountered. Hopefully someone with knowledge in this area could provide a little assistance.

Q.1 Solved
I there a way to disable resource generation in the attribute editor?
I also believe stopping command point gain can be done at the same time.

https://www.coh2.org/topic/12433/how-to-custom-starting-resources-income-rate
I did find this explanation of how to do it in the Win Conditions file though it seems a bit overkill. I was hoping there would be a simple way to do it in the attribute editor. Assuming this is how i can edit the starting resources.

Solution: https://www.coh2.org/topic/70172/custom-resources



Q.2
Custom Win Condition

Mode 1
Is possible to have a custom victory when a unique command vehicle is eliminated on either team.
If so how can i implement this?

Mode 2
How would i incorporate a normal VP win in a custom victory?
I have also done some testing along with this to try and allow the command tank to capture but i wasn't able to find out how.
My best current solution is to use the T70 capture ability.

Mode 3
How would i make a custom win when all all vehicle on one team are eliminated?

Q.3
Is there a way to get the vehicle icons and unit portraits from the game files?
This would give a good base to work on new images.

Q.4
Is there a way to stop or disable veterancy gain?

Q.5
When i spawn vehicles from the command building they consume resources and block the spawning of a second (in the case of the Jagdtiger/King Tiger) Its as if the vehicle was spawned but nothing show up. What could be the issue?

Q.6
How do i move the UI slot of the rally point on the command building.
I have having some difficulty locating where it could be.

Thanks to all the help on the form as it has allowed me to get far further then i would have thought would when i first started
Note: Is there any place like a discord or steam where i can talk to modders so i don't full up the form to much with smaller questions or thoughts on weather things may be possible. thanks



12 May 2018, 11:34 AM
#2
avatar of RagnarTheGamer
Master Modmaker Badge

Posts: 317

Hello Stardash,
I have some answers, hope they help.

Q.3
Is there a way to get the vehicle icons and unit portraits from the game files?
This would give a good base to work on new images.

This guide should help you.
https://www.coh2.org/topic/30322/tool-coh2-ui-asset-browser
Q.4
Is there a way to stop or disable veterancy gain?

You need to remove the "squad_veterancy" extension in the SBPS file of a unit or remove the "veterancy_rank_info" under "squad_veterany".

Q.5
When i spawn vehicles from the command building they consume resources and block the spawning of a second (in the case of the Jagdtiger/King Tiger) Its as if the vehicle was spawned but nothing show up. What could be the issue?

I don't exactly know what you mean by that. But if you mean that you make one and you cant build another one it's because of "requirements" in the tunning pack. For the KT is if you make Jagdtiger you cant make KT and via versa also there is a limitation of how many you can make(for KT and Jagdtiger it's only 1).

Q.6
How do i move the UI slot of the rally point on the command building.
I have having some difficulty locating where it could be.

This cant be done if I remember correctly.

Note: Is there any place like a discord or steam where i can talk to modders so i don't full up the form to much with smaller questions or thoughts on weather things may be possible. thanks

You can friend request them :)

Regards,
RagnarTheGamer
12 May 2018, 18:34 PM
#3
avatar of Lugie
Senior Modmaker Badge

Posts: 327



Q.2
Custom Win Condition

Mode 1
Is possible to have a custom victory when a unique command vehicle is eliminated on either team.
If so how can i implement this?

Mode 2
How would i incorporate a normal VP win in a custom victory?
I have also done some testing along with this to try and allow the command tank to capture but i wasn't able to find out how.
My best current solution is to use the T70 capture ability.

Mode 3
How would i make a custom win when all all vehicle on one team are eliminated?


Q.4
Is there a way to stop or disable veterancy gain?




Q2:

All those are a yes. You can use SCAR to check if the vehicle is alive or not, by adding it to a S/EGroup. You can take the Victory Point code from the base game and stick it in your condition, with some tweaks to make it work with the CV's. I can explain further if you want, just send me a message.

Q4:

You can do that with SCAR and the attribs. It depends on what you want to disable, just one unit or all units?
12 May 2018, 23:09 PM
#4
avatar of Kasarov
Senior Modmaker Badge

Posts: 422 | Subs: 2


Q.3
Is there a way to get the vehicle icons and unit portraits from the game files?
This would give a good base to work on new images.



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