After using the ability(barrage), zis 3 may stop moving.
This is payback for a price reduction?
zis3 bug move
27 Feb 2018, 10:18 AM
#1
![avatar of brosras](/uploads/avatar/20215.jpg?updated=1501089493)
Posts: 224 | Subs: 1
27 Feb 2018, 10:19 AM
#2
![avatar of Sturmpanther](/uploads/avatar/6242.jpg?updated=1510962354)
![Lead Strategist Badge](/images/badges/badge_LEAD_STRATEGIST.png)
Posts: 5441 | Subs: 36
Welcome to the year 2015
Where the bug started^^
I am wondering that you never had this bug before![:) :)](/images/Smileys/smile.gif)
![:) :)](/images/Smileys/smile.gif)
I am wondering that you never had this bug before
![:) :)](/images/Smileys/smile.gif)
27 Feb 2018, 10:30 AM
#3
![avatar of brosras](/uploads/avatar/20215.jpg?updated=1501089493)
Posts: 224 | Subs: 1
Welcome to the year 2015Where the bug started^^
I am wondering that you never had this bug before
She was, but not as often as now
27 Feb 2018, 11:09 AM
#4
![avatar of tightrope](/uploads/avatar/13261.jpg?updated=1558742969)
![Senior Caster Badge](/images/badges/badge_SENIOR_CASTER.png)
![Patrion 3](/images/badges/crowdfunding/patron_3.png)
Posts: 1194 | Subs: 29
She was, but not as often as now
Probably because the barrage is cheaper now.
4 May 2018, 15:25 PM
#5
![avatar of Rosbone](/uploads/avatar/23509.jpg?updated=1681314402)
Posts: 2155 | Subs: 2
Part of my #RelicAssCancerSuccess stories yesterday is that several games the Zis Bug showed up. Although in one game it was on the front lines of Port of Hamburg where it sat and shot the enemy all game long. It always stopped working after/during a barrage.
The enemy put an MG on top of the Zis and it seemed to stop shooting everything. Is this the answer?
The enemy put an MG on top of the Zis and it seemed to stop shooting everything. Is this the answer?
4 May 2018, 17:10 PM
#6
![avatar of Mittens](/uploads/avatar/10670.jpg?updated=1450549037)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 1276
zis opiopieee![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
12 May 2018, 10:57 AM
#7
![avatar of synThrax](/images/no_av.png)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 144
On the top of this bug , i sometimes encountered that the ZIS not only stopps moving or lacks control from the player. It becomes totally invulnerable. I had this in the mid of rails where it constantly shot the OKW tanks.
I think its a very serious issues if someone ever figures out how to trigger it and rush parks a zis wall in the enemy territory...
Or is it random / unfix able? Maybe someone with better knowledge with the game engine mechanics could respond to this..
![:P :P](/images/Smileys/tongue.gif)
I think its a very serious issues if someone ever figures out how to trigger it and rush parks a zis wall in the enemy territory...
Or is it random / unfix able? Maybe someone with better knowledge with the game engine mechanics could respond to this..
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