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russian armor

Use items from the "VISUALS" category in Attribute Editor.

16 Jan 2018, 17:09 PM
#1
avatar of Moocats

Posts: 71

In the world builders visual category in object placement there's a few unique and pretty cool things.

None of them have .abp files though so is there anyway I can load their likeness into an .ebps file I make for them?



Thanks
16 Jan 2018, 17:44 PM
#2
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

Yes, that's possible :)

1. You can use them without abp, the path can be found in the 'Selection Information' beneath the 'Objects' in the right menu.
2. You can create your own abp, it's actually just a file which merges more models. Like a soldier with a weapon. The visuals work on their own so they don't need abp files.

Edit:
To create an abp for you model:
model =
{
"alliedsupply_stack_m_02",
}

Then save the file in: "art/environment/objects/accountrements/alliedsupply_stack_m_02/alliedsupply_stack_m_02.abp" (this is the same path as in 'Selection Information')
17 Jan 2018, 00:37 AM
#3
avatar of Lugie
Senior Modmaker Badge

Posts: 327

Following SneakEyes instructions, I would recommend to do it in an asset pack rather than a tuning pack. This way, you can place those models in world-builder with all the fancy attributes you set for them.
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