We can all agree that this game is very competitive and thus the more skilled/timing based abilities the game has the better right? Then why do so many commanders have "loiters" such as stuka close air support (Wehr), Il-2 sturmovik attack (Soviet), strafing support (UKF), strafing run (Wehr), P-47 rocket strafe (USF)? These should only be in commanders that don't have any/strong tanks associated with them or commanders that are considered underpowered, for exemple Soviet combined arms doctrine or Close air support doctrine.
It makes no sense that players get area denied because of one click abilities that dont require much tactical decision or skill to use. Why not instead replace most "loiters" with strafe planes and buff those with lower cooldown and/or muni cost or buff damage versus infantry or tanks (not both in the same strafe).
"Loiters" as they are now don't make the game interesting in any way and only reinforces the decisions on why players always use the same commanders all the time. Let's make the game more tactical rather than spammy.
[All factions] Air support abilities.
3 Jan 2018, 12:05 PM
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