December patchnotes + Bug report
Posts: 611
Often seems like I have to move retreated squads around for healing to work properly.
Posts: 4301 | Subs: 2
I found that bug in automatch yesterday. I lost my engineers because of this.
its been a bug since at least release. i told the team once ago and i am pretty sure they are aware of this but couldnt fix it (yet?).
Posts: 1002 | Subs: 2
Edit: zeroracer has shown its intentional, sorry
Posts: 46
I don't know whether or not this was an intentional change that I just don't remember, and I don't know whether or not this has been reported yet, but it appears the AEC has access to the target treads ability at vet 0.
Looks like it's intentional.
AEC MK III
The AEC has been modified to be able to snare vehicle without requiring veterancy and allow the AEC to better function into the late game.
Treadshot now available from the start; only fires one shot that slows the target
Veterancy 1 restores Treadshot to its original form
Posts: 1138 | Subs: 2
I had since dbp release the third 1vs1 game whose victory did not count xD that's no joke. right at the end of a round when I hear the arty and victory stands there I get a bugsplat. a second later I land on the desktop. When I look in my leaderboards, I have neither victory nor defeat. I think that's a big bug.
Well, the bugsplat issue might be new, but that the game is not shown instantly in the leaderboard history is an old issue.
I have the feeling that when the server doesn't get a proper "the game ended" from all clients, it is counted as still going on and thus not added to the list in the leaderboards.
However, eventually (and that might take several hours) the server will decide that the game ended (how ever that is determined) and count and list it accordingly. You should check your stats a day later or so...
Posts: 22
Is it just me or is ost medic bunker buggy. Seems like heal radius is too small, placing buildings to close can certainly cause issues. Also seems that clumping units at retreat point can prevent medics doing their job.
Often seems like I have to move retreated squads around for healing to work properly.
I had several times the same issue - felt like smaller healing radius and sometimes retreating squad got "stuck" in base so you have to move with them in order to get heal (talking about OST healing) :-(
Posts: 1162
Westwall map base hmg bug
Base HMGs (at least Soviet ones) attack squads in garrison nearby cut-off as well as the cut-off itself
Is that such a bad thing? After all how many maps have a building you can camp right outside the enemy's base like that. Its hardly an advantage to the right hand player.
Posts: 4314 | Subs: 7
Is that such a bad thing? After all how many maps have a building you can camp right outside the enemy's base like that. Its hardly an advantage to the right hand player.
It is indeed a bad thing because you cannot cap the cut off near his base for example.
Also OKW doesnt get base HMG but flak20 with shorter range so it is already disatvantaged from minute 0 thanks to this.
Posts: 4474
Posts: 5441 | Subs: 36
When are you gonna release the fix patch ?
one happend already in december.
Next one in January. But well mr.smith and kyle are still in holydays(at different places! )
Posts: 122 | Subs: 2
This causes squads to run around the house instead of enter it.
Posts: 1389 | Subs: 1
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USF mortar refuse to fire smoke rounds pretty oftensame of the flare of the soviet one
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https://clips.twitch.tv/OriginalRudeLobsterHotPokket what the hellp4 be like :" ewwww greens"
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