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russian armor

Need some advice with OST

16 Dec 2017, 21:28 PM
#1
avatar of qaryyx

Posts: 2

Hello guys,

So i'll resume, I used to be pretty good on CoH, the original game and used to fight pretty often some players in top 500. I don't think I've lost the mechanics, how to not lose units for no reason etc
I've checked a bit the forums and found various opinions about the nations, seems like soviet and OKW are the best to start.

I'm not gonna change my old habits and go with whermacht, I've seen Ostruppen / mobile defence are quite popular as commandant so I'm not sure yet if I buy one or not.

And lastly, is there anyway to do something with this nation, I know it sounds a bit stupid because skill matters but some nations are still better than others which is why I'm asking that.

If there's some advices to take in account, I'll gladly read that ( Sorry if this kind of question has been asked xxxx times )

Thanks
Qaryyx

17 Dec 2017, 00:36 AM
#2
avatar of Array
Donator 11

Posts: 609

jump backJump back to quoted post16 Dec 2017, 21:28 PMqaryyx
Hello guys,

So i'll resume, I used to be pretty good on CoH, the original game and used to fight pretty often some players in top 500. I don't think I've lost the mechanics, how to not lose units for no reason etc
I've checked a bit the forums and found various opinions about the nations, seems like soviet and OKW are the best to start.

I'm not gonna change my old habits and go with whermacht, I've seen Ostruppen / mobile defence are quite popular as commandant so I'm not sure yet if I buy one or not.

And lastly, is there anyway to do something with this nation, I know it sounds a bit stupid because skill matters but some nations are still better than others which is why I'm asking that.

If there's some advices to take in account, I'll gladly read that ( Sorry if this kind of question has been asked xxxx times )

Thanks
Qaryyx




Wehrmacht are hard going but play most like COH1 faction compared to anything else in game. In a few days (maybe Tuesday) there will be a patch that makes them very slightly easier. Commanders are quite map specific. Ostruppen can be good on building maps but that commander will change with the patch. Commanders with the g43 upgrade are very popular if you want to go grenadier heavy.

Otherwise Wehrmacht is very much based around the MG42 with gren and mortar support and the sniper which is the best in game. Its light vehicles are very weak and situational. When you get to tanks it crutches on the stug which is the best bet for countering enemy armour. however the patch will buff the ostwind so its decent IF you don't fear enemy armour (you've dominated fuel/killed their first tank).

Wehrmacht is a very much control a small part of map and huddle for support - pushing off attacks and then taking ground. The units are very powerful in their specialisations (apart from grens maybe) but are glass cannons. One mistake and the pack of cards collapses.

Generally OKW and BRIT and to some degree Soviet have been considered slightly more forgiving (US is good is small games but struggles in large matches) BUT the patch is fairly large and comprehensive and will shake everything up
17 Dec 2017, 00:50 AM
#3
avatar of qaryyx

Posts: 2

I'm planning to play mostly 1v1 at least in rankeds, not a huge fan of 2v2 and more, also I only got the original coh2 so I won't have any problems with US.

with that description I understand more how I'm going to play, also mind to give me details why is whermacht sniper the best in the game ? in terms of mobility ? rof ?

I'm gonna add that I used to play a defensive style mainly with grenadiers to be able to react anywhere and mg / mortar / pak, does this still work fine ? as long as you have no holes where units can pass behind your lane obviously.
17 Dec 2017, 01:00 AM
#4
avatar of Array
Donator 11

Posts: 609

jump backJump back to quoted post17 Dec 2017, 00:50 AMqaryyx
I'm planning to play mostly 1v1 at least in rankeds, not a huge fan of 2v2 and more, also I only got the original coh2 so I won't have any problems with US.

with that description I understand more how I'm going to play, also mind to give me details why is whermacht sniper the best in the game ? in terms of mobility ? rof ?

I'm gonna add that I used to play a defensive style mainly with grenadiers to be able to react anywhere and mg / mortar / pak, does this still work fine ? as long as you have no holes where units can pass behind your lane obviously.


Ok grenadiers drop like flies in the face of enemy infantry and indirect fire BUT the patch will help this slightly by spreading their formation, reducing their popcap and nerfing some enemy mortars and overpowered allied infantry. The sniper is best because (I think) it fires faster than anyone else. US dont have a sniper, the brit one comes slightly later - the soviet one has two men and is a pain in the *** but fires slower and can be killed by a single mortar strike. The whermacht sniper is the best because of its fire rate and its health which can survive a mortar strike and because its the saving grace of wehrmacht in 1v1 i.e. without it they would drown. (again patch helps this 'slightly').

Heavy gren builds need G43 as it gives them damage on the move. The standard gren upgrade is an LMG42 which needs them to be stationary and takes time to aim - by which time 1-2 of their models are dead and they need to retreat.

Mg and pak essential (all allies have dangerous light vehicles that you need to fend off till you get tanks) the mortar is the best in game if you can afford to have one (i.e. you need enough units to hold a line because if you get flanked you have to retreat everything).

Grens mostly play a supporting role providing fausts into light vehicles (watch out for soviets sending jeeps loaded with flame engineers IF they got tier 1 which is penal troops and snipers and jeeps) and finishing off units suppressed by mg's but can work offensively if blobbed a bit with g43's or on open maps lmg 42's

Traditionally your vetted grens get wiped by a single lucky tank/mortar shot in the mid-game but again this may be improved by the new patch
17 Dec 2017, 11:38 AM
#5
avatar of Array
Donator 11

Posts: 609

jump backJump back to quoted post17 Dec 2017, 00:50 AMqaryyx
I'm planning to play mostly 1v1 at least in rankeds, not a huge fan of 2v2 and more, also I only got the original coh2 so I won't have any problems with US.

with that description I understand more how I'm going to play, also mind to give me details why is whermacht sniper the best in the game ? in terms of mobility ? rof ?

I'm gonna add that I used to play a defensive style mainly with grenadiers to be able to react anywhere and mg / mortar / pak, does this still work fine ? as long as you have no holes where units can pass behind your lane obviously.



Couple of other tips - faction is very munitions hungry. You need muni for lmgs/g43 upgrades on grens, for grens riflenades and crucially for a 150 mp 60 muni healing bunker in your base to keep health topped up, grens get a medpack at vet 1 but it’s expensive and slow way to heal. You also want to be able to lay teller mines (50muni). Which one shot light vehicles and cripple tanks, often a lucky/well placed teller is the line between victory or defeat. So muni is crucial.

At tier 2 you can build panzergrens. These are ultimate glass cannon material they have great dps but again drop like flies- they cannot be used for assault but placed in green cover at medium range can shred enemy infantry, they can get double shrek upgrade (for loads more muni) but this is risky as they lose their AI ability and if squished drop these for your opponent.

Tier 4 (panthers/ rocket artillery/brumbar infantry murderer) is considered unreachable in 1vs1 because reaching for it leaves you vulnerable for too long to tanks. The patch has switched some costs round and increased panther dps to help this but probably won’t make much difference. Standard build is a p4 not as a shock unit but as support to fend off light tanks and infantry followed by a stug whose high fire rate and stun ability takes out the enemy armour.
18 Dec 2017, 14:15 PM
#6
avatar of __deleted__

Posts: 4314 | Subs: 7

Hi,

as this topic is (at least for me) too general and would result into 20 A4 guides ( :D ), I will give you some basic hints instead.

1st read some of these Ostheer Guides, there are well-written and mostly relevant

https://www.coh2.org/guides/33520/mobile-defence-guide

https://www.coh2.org/guides/29278/mechanised-assault-guide


2nd watch some streams of top OST players, it can help you to understrand basic game ideas and strongpoints were fyst if you already know something behind coh. Good Streamers are Luvnest, HelpingHans, Sturmpanther, Von Ivan or GB the Hooligan. Other are very good as well, except Lenny. I do not recommend you to watch Lennys streams because even though he is a good player he trolls a lot and watching him will only create bad habbits for you (eg 10 conscript NKVD Soviet strategy)

3rd play play and play. Practice makes perfect. If you,however, get stuck with yourself, you can always upload a replay with a game where you have eventually lost, yet not knowing why. Games have to be uploaded in "replay reviews" section. Some acnowledged Strategist will it help you to solve your specific issues there :)

Hope I helped you, if you still have any questions, feel free to ask.

Hector
12 Jan 2018, 04:17 AM
#7
avatar of barbarian

Posts: 1

Ostruppen may be good on building maps. However the commander will change with the patch. Faction is very munitions hungry.
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