Flame Hetzer
We want to restrict the Flame Hetzer from dominating 1v1 games (where Call-ins are already powerful), but also allow the Hetzer to arrive earlier in team games, with sufficient tech.
Now buildable from the HQ. Requires Schewere Panzer Headquarters to be built, but not active if destroyed.
Cost increased from 280/100 to 300/100
Really? I think this tank is pretty shitty already. Now I need a Panzer Headquarter? Panzer IV is better by all means I believe.
The 1.61 change for flame Hetzer
3 Dec 2017, 04:18 AM
#1
Posts: 89
3 Dec 2017, 04:37 AM
#2
Posts: 952 | Subs: 1
I suggest trying the unit first if you haven't already - the OKW opel steamroller into squadwiping hetzer was too much at 8CP for no tech cost. Its damage is really quite something now.
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