Minefields
Posts: 773
The squad can sometimes not say "Mines" as it can be drown out by other events.
What up?
Posts: 2885
Posts: 773
Posts: 1002 | Subs: 2
So every point you cap, you look at first, even toward the later end of the game when the majority of micro is used up in tank battles?
Yes.
Posts: 2885
So every point you cap, you look at first, even toward the later end of the game when the majority of micro is used up in tank battles?
Of course.
Posts: 1802 | Subs: 1
So every point you cap, you look at first, even toward the later end of the game when the majority of micro is used up in tank battles?
Yup.
Posts: 4183 | Subs: 4
Posts: 823 | Subs: 3
I wouldn't mind giving it surpression tho lol --> Surpressed crawling into next mine = more infantry lost for enemy SeemsGood
Posts: 1740
So every point you cap, you look at first, even toward the later end of the game when the majority of micro is used up in tank battles?
You can turn that game around and say that a German player has to assign a minesweeper squad to every capping unit to prevent wipes from demos.
But either way I am sure that the Ostheer player will NEVER have enough mun to mine every point. A mine field costs 15-60 mun and Ostheer needs that more for LMG42, nades, commander abilites, etc. In addition, a single T70 can wipe out every minefield on its own while even a P4 gets fucked up brutally with a demo.
I don't want to sound biased, mines are simply part of the game. The minefield is the only type of mine (keeping that sov flare shit out of mind) that cannot do anything against tanks and has 4 signs with skulls on them as other posters also stated.
Also it is simply an RNG thing if you lose a single soldier or the whole squad because the soldiers move like morons. Retreating through a minefield can be annoying though.
Posts: 1162
Sneaking pios onto enemy retreat path to place mines is borderline abuse imo.
Posts: 1890 | Subs: 1
Posts: 3103 | Subs: 1
If anything I think suppression would be a nerf... IMO the best part of S mines is that you can lose an entire squad if they aren't paying attention and just capping by clicking on the Tac Map. Throw in suppression and suddenly you have a LOT more time to hit retreat your squad before they barrel through the entire the field since they are reduced to crawling.
I believe that suppression applying from S-mines would effectively nerf S-mines is why Latch is suggesting it.
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