Intentional friendly fire?
28 Nov 2017, 17:56 PM
#1
![avatar of Foxhound634](/images/avatars/puma.png?updated=1399022854)
Posts: 73
Hi there. I was wondering if it's possible to make friendly fire intentional. More specifically, is it possible to make a soldier from a squad, kill another member of that squad, with animation and all?
28 Nov 2017, 21:53 PM
#2
![avatar of mongalong247](/images/avatars/luchs.png?updated=1440837385)
Posts: 42
Hi there. I was wondering if it's possible to make friendly fire intentional. More specifically, is it possible to make a soldier from a squad, kill another member of that squad, with animation and all?
As in an ability - squad member A executes squad member B?
Maybe look at the SP mission files and go from there.
29 Nov 2017, 23:33 PM
#3
![avatar of Foxhound634](/images/avatars/puma.png?updated=1399022854)
Posts: 73
Yes, just like that.
A friend already tried looking into those mission files, but he said they're not in the attribute editor![:( :(](/images/Smileys/sad.gif)
A friend already tried looking into those mission files, but he said they're not in the attribute editor
![:( :(](/images/Smileys/sad.gif)
29 Nov 2017, 23:37 PM
#4
![avatar of Lugie](/uploads/avatar/19141.jpg?updated=1525293186)
![Senior Modmaker Badge](/images/badges/badge_SENIOR_MODMAKER.png)
Posts: 327
Aye, I've already done it in IAC. I used the order 227 ability as a base. Feel free to msg me for further details.
30 Nov 2017, 06:06 AM
#5
![Senior Modmaker Badge](/images/badges/badge_SENIOR_MODMAKER.png)
Posts: 766 | Subs: 2
In the weapon file under behavior, there is ignore_relations. "Determines if the weapon can target allies or not. If true, weapon ignores allied / enemy relationship logic; false, is standard sim weapon logic (consider target relation to weapon owner). " This could be a good start.
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