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Snipers shooting at units in buildings

8 Aug 2013, 16:04 PM
#1
avatar of The Dave

Posts: 396

Anyone notice that the snipers (particularly the German ones) are awful at shooting units that are in buildings?

What is the reason/deal here?
VRL
8 Aug 2013, 16:24 PM
#2
avatar of VRL

Posts: 76

Snipers have 50% Accuracy vs. Units in buildings.
8 Aug 2013, 16:25 PM
#3
avatar of Swat

Posts: 45

its the same for both sniper russian and german
8 Aug 2013, 16:59 PM
#4
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

it's 40%, best thing to do against sniper cars is stay in a building till T2 is done.
8 Aug 2013, 18:19 PM
#5
avatar of Qvazar

Posts: 881

Does it make any difference if there's guys in windows on the side facing the sniper?
8 Aug 2013, 18:42 PM
#6
avatar of The Dave

Posts: 396

So essentially a 6 man mg squad in a building beats a sniper? DERRRRRR
8 Aug 2013, 18:54 PM
#7
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

essentially don't use snipers to shoot buildings.
8 Aug 2013, 18:58 PM
#8
avatar of The Dave

Posts: 396

Oh good - because that makes them way more useful.
10 Aug 2013, 03:47 AM
#9
avatar of UGBEAR

Posts: 954

Building is in god-mode, needs nerf to vCOH level
10 Aug 2013, 04:49 AM
#10
avatar of StephennJF

Posts: 934

jump backJump back to quoted post10 Aug 2013, 03:47 AMUGBEAR
Building is in god-mode, needs nerf to vCOH level


This is actually impossible I think at the current stages and will require complete programming. I am 90% certain the houses are programmed differently in CoH2 incomparsion to CoH1. Shoot at a destroyed portion of a house, you never actually hurt what is garrisoned inside. Better to attack from a healthy side of the house, however in CoH1 more damage was done to AoE weapons if more men were there. I feel this is the best order of units to counter buildings. Mortar, flamers, demo, nades, snipers then infantry.
10 Aug 2013, 05:10 AM
#11
avatar of Porygon

Posts: 2779



This is actually impossible I think at the current stages and will require complete programming. I am 90% certain the houses are programmed differently in CoH2 incomparsion to CoH1. Shoot at a destroyed portion of a house, you never actually hurt what is garrisoned inside. Better to attack from a healthy side of the house, however in CoH1 more damage was done to AoE weapons if more men were there. I feel this is the best order of units to counter buildings. Mortar, flamers, demo, nades, snipers then infantry.


Yeah, while I riflenade the corner of the house, boom, whole cons squad inside is down
but if I just riflenade at the the windows, nothing happens

that piss me off

IF you want the building fuck up ASAP, bomb the corner



maybe you need some magically way to snipe dudes inside?
why I use sniper trying clear MG, he never kill anyone

while I saw a sniper car and run into building, they snipe my gren one by one

What is this joke?
10 Aug 2013, 08:17 AM
#12
avatar of Pepsi

Posts: 622 | Subs: 1

Guys.. The sniper micro was too complicated for many players in vcoh.. and the cloak in red was such irrealistic, they had to nerflenerf the sniper.

Don't even call it a sniper in coh2 btw. This is a support rifle, expensive as fuck, with a pretty accurate gun but no idea how to use it.. War came pretty fast, no time to learn all the stuff.
10 Aug 2013, 08:42 AM
#13
avatar of sir muffin

Posts: 531

jump backJump back to quoted post10 Aug 2013, 08:17 AMPepsi
Guys.. The sniper micro was too complicated for many players in vcoh.. and the cloak in red was such irrealistic, they had to nerflenerf the sniper.

Don't even call it a sniper in coh2 btw. This is a support rifle, expensive as fuck, with a pretty accurate gun but no idea how to use it.. War came pretty fast, no time to learn all the stuff.


yeah, too fast for the nazi scientists to create a space-ship and fly over to the halo universe to bring back active camoflauge
10 Aug 2013, 10:32 AM
#14
avatar of StephennJF

Posts: 934

10 Aug 2013, 15:11 PM
#15
avatar of The Dave

Posts: 396

jump backJump back to quoted post10 Aug 2013, 08:17 AMPepsi
Guys.. The sniper micro was too complicated for many players in vcoh.. and the cloak in red was such irrealistic, they had to nerflenerf the sniper.

Don't even call it a sniper in coh2 btw. This is a support rifle, expensive as fuck, with a pretty accurate gun but no idea how to use it.. War came pretty fast, no time to learn all the stuff.


This is how I read that last part

"Don't even call it coh2 btw. This game lacks support, expensive as fuck, with a pretty good idea but no idea how to use it.. The deadline came pretty fast, no time to implement all the stuff."
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