Buff the OKW commander specific flak emplacement
Posts: 328
How about an increase in rate of fire and suppression, as well as armour and a slight increase in HP.
Ideally it should be like the 'flakvierling 38 20mm AA' from COH1; incredibly fast rate of fire and ability to suppress, but fairly easily decrewed.
In a perfect world Relic would have enough time and resources to replace it with an actual flakvierling 38 20mm AA. #DareToDream
Posts: 4314 | Subs: 7
Posts: 328
Just do not make it another bofors 2.0
Very true! Ideally it needs to be somewhere in the middle, not useless and not a one structure fortress.
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Posts: 328
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Posts: 1802 | Subs: 1
Posts: 328
I haven't been around for a long time, does it still have 2 men crew and gets rekt after losing one?
Yup, you can very easily de-crew it, but because it's so useless there is no point in taking it. The number of times they have been built this year could probably be counted on one hand.
Fall doc is getting reworked, so it should be getting some love with it
Good point, fingers crossed they find a way to make it a huge benefit, and thus worth building every time someone picks a commander that has access to it.
Posts: 378
Flak emplacement does not need broken ability like brace, mainly because it's cheap and spamable.
Posts: 431
Fall doc is getting reworked, so it should be getting some love with it
...Feuersturm, arguably the shittiest commander in the entire game besides NKVD, isn't getting the OKW rework?
I find it very surprising people would have votted Fallschirmjager over this. I'd still at least like to see the horrendous flame Hetzer get a buff at least.
Posts: 609
...Feuersturm, arguably the shittiest commander in the entire game besides NKVD, isn't getting the OKW rework?
I find it very surprising people would have votted Fallschirmjager over this. I'd still at least like to see the horrendous flame Hetzer get a buff at least.
Two per faction thankfully, here's the list:
* (USF) Recon Support Company
* (USF) Mechanized Company
* (SOVIET) Tank Hunter Tactics
* (SOVIET) Guard Rifle Combined Arms Tactics
* (BRITISH) Royal Engineer Regiment
* (BRITISH) Commando Regiment
* (OKW) Feuersturm Doctrine
* (OKW) Luftwaffe Ground Forces Doctrine
* (WEHRMACHT) Jaeger Light Infantry
* (WEHRMACHT) Osttruppen Doctrine
Posts: 284 | Subs: 1
Heavy Fortification IMO not suit well with this heavy agressive infantry play doctrine.
Posts: 431
Two per faction thankfully, here's the list:
* (USF) Recon Support Company
* (USF) Mechanized Company
* (SOVIET) Tank Hunter Tactics
* (SOVIET) Guard Rifle Combined Arms Tactics
* (BRITISH) Royal Engineer Regiment
* (BRITISH) Commando Regiment
* (OKW) Feuersturm Doctrine
* (OKW) Luftwaffe Ground Forces Doctrine
* (WEHRMACHT) Jaeger Light Infantry
* (WEHRMACHT) Osttruppen Doctrine
Ohhhh right. My bad, I totally forgot two per faction were getting the rework.
Posts: 1802 | Subs: 1
Yup, you can very easily de-crew it, but because it's so useless there is no point in taking it. The number of times they have been built this year could probably be counted on one hand.
So IMO it just needs to be more durable, maybe vulnerable to flamers but not small arms. Also it could use a good penetration (I honestly don't know its current pen!!!), just to keep light vehicles (not mediums) at bay, and not counter them completely. Or maybe a Munition switch (HE for AoE damage and Suppression, AP for armor and Aircrafts).
Posts: 960
So IMO it just needs to be more durable, maybe vulnerable to flamers but not small arms. Also it could use a good penetration (I honestly don't know its current pen!!!), just to keep light vehicles (not mediums) at bay, and not counter them completely. Or maybe a Munition switch (HE for AoE damage and Suppression, AP for armor and Aircrafts).
Pretty much this, although I'd rather it have very low pen (works vs. HTs, that's about it) but lots of suppression. Basically a 'bofors-lite'; no brace, no self-repair, useless vs. medium vehicles, but amazing vs. infantry.
Posts: 328
So IMO it just needs to be more durable, maybe vulnerable to flamers but not small arms. Also it could use a good penetration (I honestly don't know its current pen!!!), just to keep light vehicles (not mediums) at bay, and not counter them completely. Or maybe a Munition switch (HE for AoE damage and Suppression, AP for armor and Aircrafts).
Absolutely, all of the above would be a huge improvement, and make it worth building.
Posts: 169
Posts: 1802 | Subs: 1
Yea, this thing is probably the most useless unit in the game since it can be decrewed.
Pretty much this, although I'd rather it have very low pen (works vs. HTs, that's about it) but lots of suppression. Basically a 'bofors-lite'; no brace, no self-repair, useless vs. medium vehicles, but amazing vs. infantry.
I think since it costs FU, it should be able to counter HTs and M20, also does enough damage to light tanks like T70 so they cant 1v1 it. Otherwise, it should be countered easily by ATGs, all mediums (even some better mediums like AEC should counter it IMO), and of course should be easily countered by indirect fire. But it should not get wrecked by infantry at all.
Posts: 503
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