1) Please remove the minimum range for US riflemen AT nades. As far as I can tell there has never been a reason for it, and it can be easily abused by a good Axis player.
2) Space out OKW troops while they are salvaging, so that they don't all clump up around the wreckage, I've lost so many squads to mortars, or a nade I can't get them to move away from fast enough.
Thank you.
Please add these two things to the patch mod
3 Nov 2017, 12:45 PM
#1
6
Posts: 328
3 Nov 2017, 13:43 PM
#2
Posts: 85
Permanently Banned1) Rifle nade is free with vet. All rifle AT snares require minimal range.
2) Why not, but i find no problem with this, because salvaging makes models to be killed easy anyways. So i don't salvage near the enemy or under mortar fire, etc.
2) Why not, but i find no problem with this, because salvaging makes models to be killed easy anyways. So i don't salvage near the enemy or under mortar fire, etc.
3 Nov 2017, 13:49 PM
#3
Posts: 1890 | Subs: 1
1) Please remove the minimum range for US riflemen AT nades. As far as I can tell there has never been a reason for it, and it can be easily abused by a good Axis player.
2) Space out OKW troops while they are salvaging, so that they don't all clump up around the wreckage, I've lost so many squads to mortars, or a nade I can't get them to move away from fast enough.
Thank you.
For #2 I think troops take extra damage while salvaging which probably has more to do with it than spacing (though spacing certainly couldn't hurt)
Personally I want to see the Call-In price premium added back in but I guess that's too much of a non-starter for the survey voting masses :/
3 Nov 2017, 14:00 PM
#4
Posts: 5441 | Subs: 36
1) Rifle nade is free with vet. All rifle AT snares require minimal range.
.
Wehrmacht has free faust as well( when you built your t1, which you normaly do)
and so on ...
3 Nov 2017, 14:12 PM
#5
6
Posts: 328
Wehrmacht has free faust as well( when you built your t1, which you normaly do)
and so on ...
Exactly, plus free with vet isn't free, and are you sure all AT snares have a minimum range? I'd like to see video evidence of that, along with what the ranges are for the other factions.
3 Nov 2017, 14:40 PM
#6
Posts: 4314 | Subs: 7
Also remove pfussy minimum range
3 Nov 2017, 15:02 PM
#7
Posts: 5441 | Subs: 36
Also remove pfussy minimum range
pfussy? = panzerfüssis?
3 Nov 2017, 15:29 PM
#8
Posts: 4314 | Subs: 7
3 Nov 2017, 15:39 PM
#9
Posts: 935
If some smart asses gives you some smart answers Plz place statistic data here for min range of those units or any other date like wind up or aim time and so on.
So we would use mathematic language.
So we would use mathematic language.
3 Nov 2017, 16:21 PM
#10
6
Posts: 328
There is literally no reason for the US AT nade to have a minimum range. So just get rid of it.
And the combination of OKW inf being more vulnerable when salvaging, and being clumped up, means a wipe in inevitable.
And the combination of OKW inf being more vulnerable when salvaging, and being clumped up, means a wipe in inevitable.
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