Login

russian armor

Please add these two things to the patch mod

3 Nov 2017, 12:45 PM
#1
avatar of MrBananaGrabber.
Patrion 26

Posts: 328

1) Please remove the minimum range for US riflemen AT nades. As far as I can tell there has never been a reason for it, and it can be easily abused by a good Axis player.

2) Space out OKW troops while they are salvaging, so that they don't all clump up around the wreckage, I've lost so many squads to mortars, or a nade I can't get them to move away from fast enough.

Thank you.
3 Nov 2017, 13:43 PM
#2
avatar of incognito

Posts: 85

Permanently Banned
1) Rifle nade is free with vet. All rifle AT snares require minimal range.

2) Why not, but i find no problem with this, because salvaging makes models to be killed easy anyways. So i don't salvage near the enemy or under mortar fire, etc.
3 Nov 2017, 13:49 PM
#3
avatar of EtherealDragon

Posts: 1890 | Subs: 1

1) Please remove the minimum range for US riflemen AT nades. As far as I can tell there has never been a reason for it, and it can be easily abused by a good Axis player.

2) Space out OKW troops while they are salvaging, so that they don't all clump up around the wreckage, I've lost so many squads to mortars, or a nade I can't get them to move away from fast enough.

Thank you.


For #2 I think troops take extra damage while salvaging which probably has more to do with it than spacing (though spacing certainly couldn't hurt)

Personally I want to see the Call-In price premium added back in but I guess that's too much of a non-starter for the survey voting masses :/
3 Nov 2017, 14:00 PM
#4
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

1) Rifle nade is free with vet. All rifle AT snares require minimal range.

.


:huhsign:

Wehrmacht has free faust as well( when you built your t1, which you normaly do)
and so on ...

3 Nov 2017, 14:12 PM
#5
avatar of MrBananaGrabber.
Patrion 26

Posts: 328



:huhsign:

Wehrmacht has free faust as well( when you built your t1, which you normaly do)
and so on ...



Exactly, plus free with vet isn't free, and are you sure all AT snares have a minimum range? I'd like to see video evidence of that, along with what the ranges are for the other factions.
3 Nov 2017, 14:40 PM
#6
avatar of __deleted__

Posts: 4314 | Subs: 7

Also remove pfussy minimum range :)
3 Nov 2017, 15:02 PM
#7
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

Also remove pfussy minimum range :)


pfussy? = panzerfüssis?
3 Nov 2017, 15:29 PM
#8
avatar of __deleted__

Posts: 4314 | Subs: 7



pfussy? = panzerfüssis?


Yes, my Lord :)
3 Nov 2017, 15:39 PM
#9
avatar of some one

Posts: 935

If some smart asses gives you some smart answers Plz place statistic data here for min range of those units or any other date like wind up or aim time and so on.
So we would use mathematic language.
3 Nov 2017, 16:21 PM
#10
avatar of MrBananaGrabber.
Patrion 26

Posts: 328

There is literally no reason for the US AT nade to have a minimum range. So just get rid of it.

And the combination of OKW inf being more vulnerable when salvaging, and being clumped up, means a wipe in inevitable.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

813 users are online: 813 guests
1 post in the last 24h
16 posts in the last week
38 posts in the last month
Registered members: 48926
Welcome our newest member, jigspatels
Most online: 2043 users on 29 Oct 2023, 01:04 AM