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russian armor

3rd Time Back... observations

29 Nov 2017, 11:32 AM
#61
avatar of kingdun3284

Posts: 392

jump backJump back to quoted post29 Nov 2017, 07:13 AMEsxile


Yes I agree, but it is not going to be fixed anytime soon. So on the meantime, use it.


The exist of balance forum is to deal with such kind of design fault. Answering like that is meaningless.
29 Nov 2017, 11:36 AM
#62
avatar of Bananenheld

Posts: 1593 | Subs: 1



No way. USF should receive some special care like sudden flame nade from Relic to deal with garrisoned troops. You simply can't answer why OKW players must have that kind of special care but USF player must stick to doctrine. And it is not even an effective thing to solve the problem but just an opportunity to have some kind of fair battle after choosing the one and only commander with early garrisoned clear option.

Did you miss usf mortar at t0 exactly for that purpose?
29 Nov 2017, 11:44 AM
#63
avatar of Esxile

Posts: 3602 | Subs: 1



Or, go for mechanized doctrine and use Rifleman on WC51 to harass the opponent. OKW has weak early AT.



Since the complain is about team game, this is bad advise though. Any half-brained axis player would put two or more atgun/at infantry behind to cover the elefant, and waits for USF tank to move into killzone.

You can argue smoke, but smoke does not cover every directions, and it work both ways. It will, however, at least allow USF player to retreat from killzone, but with casualty.

The best thing USF can do is use calliope to clear out these atgun. But unfortunately, calliope is locked behind commander...


Rifle Doctrine comes with rifle flare and 120mu phosphorus barrage. In large team game you can also ask a mate to use arty on them.
Anyway, I'm not going to argue that USF have easy time late game vs Jagt or Elef, just that 2 or 3 Jacksons aren't going to counter an Elef or a Jagt of an half-brained player (the same as yours). On the mean time 3 Jacksons are going to suck you a lot of manpower and popcap for 0 IA power and let you subject to infantry rush.
4 Shermans (2 EZ8s and 2 regulars) will repel any infantry rush, soak more damage vs the jagt and elef and if you see an opportunity to take off the big cat by flanking it will do the job as well as 3 Jacksons because:
1- close distance = less chance to be bounced
2- Smoke = can disable an unseen Atgun
3- More life so more chance to survive
4- more IA power so possible to clean other AT source on the mean time or wipe squads around.

Shermans are also hitting the field much earlier and you can have two of them far before any heavy TD hit the field. Use them as infantry killer, your opponent will have harder time to keep the line and call a a Jagt or Elef in time.
29 Nov 2017, 11:44 AM
#64
avatar of aomsinzana

Posts: 284 | Subs: 1


Did you miss usf mortar at t0 exactly for that purpose?

It easily get counter by Osteer mortar. Only one thing is great for USF one is for smoke, but the best tools to flush infantries out of the building is flame .
29 Nov 2017, 11:52 AM
#65
avatar of kingdun3284

Posts: 392


Did you miss usf mortar at t0 exactly for that purpose?


You mean the rubbish mortar that get nerfed into the ground and become a MP version smoke launcher ? It's inferior range can guarantee it's lose in every mortar battle with a higher cost. However, I think no one would disagree the superiority of incendiary nade over molotov.
29 Nov 2017, 14:25 PM
#66
avatar of Bananenheld

Posts: 1593 | Subs: 1



You mean the rubbish mortar that get nerfed into the ground and become a MP version smoke launcher ? It's inferior range can guarantee it's lose in every mortar battle with a higher cost. However, I think no one would disagree the superiority of incendiary nade over molotov.

You asked for fancy tools to flush out garrisons. And it does that right at t0 without tech cost.

Why are you coming up with mortar battles?and the subject was not which tool is the most effective..
30 Nov 2017, 15:15 PM
#67
avatar of DakkaIsMagic

Posts: 403

The Axis Bias in this thread is strong.
30 Nov 2017, 15:41 PM
#68
avatar of Swift

Posts: 2723 | Subs: 1

The Axis Bias in this thread is strong.

Says the allies only player.

Hmm
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