Yes I agree, but it is not going to be fixed anytime soon. So on the meantime, use it.
The exist of balance forum is to deal with such kind of design fault. Answering like that is meaningless.
Posts: 392
Yes I agree, but it is not going to be fixed anytime soon. So on the meantime, use it.
Posts: 1593 | Subs: 1
No way. USF should receive some special care like sudden flame nade from Relic to deal with garrisoned troops. You simply can't answer why OKW players must have that kind of special care but USF player must stick to doctrine. And it is not even an effective thing to solve the problem but just an opportunity to have some kind of fair battle after choosing the one and only commander with early garrisoned clear option.
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Or, go for mechanized doctrine and use Rifleman on WC51 to harass the opponent. OKW has weak early AT.
Since the complain is about team game, this is bad advise though. Any half-brained axis player would put two or more atgun/at infantry behind to cover the elefant, and waits for USF tank to move into killzone.
You can argue smoke, but smoke does not cover every directions, and it work both ways. It will, however, at least allow USF player to retreat from killzone, but with casualty.
The best thing USF can do is use calliope to clear out these atgun. But unfortunately, calliope is locked behind commander...
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Did you miss usf mortar at t0 exactly for that purpose?
Posts: 392
Did you miss usf mortar at t0 exactly for that purpose?
Posts: 1593 | Subs: 1
You mean the rubbish mortar that get nerfed into the ground and become a MP version smoke launcher ? It's inferior range can guarantee it's lose in every mortar battle with a higher cost. However, I think no one would disagree the superiority of incendiary nade over molotov.
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The Axis Bias in this thread is strong.
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