tbh early german counters (tier 1-2) to any kind of armor faust is necessary without your fucked. not matter what kind of at you have. because pak can't hit well, and shreks get shredded by t70s and t34s.
combined armors is the name of the game for German early game. (as far as at.) and even then your still in a huge back-foot i think paks need to hit more that would solve alot of issues making it a reliable killer.
POLL TIME - T-70s rush
5 Aug 2013, 02:31 AM
#21
Posts: 3293
5 Aug 2013, 02:35 AM
#22
Posts: 954
AT accuracy buff, and Shrek single upgrade makes scene, single upgrade makes shreck drop less often
5 Aug 2013, 03:47 AM
#23
Posts: 879
In the chat during the finals I think pquiesmiah (no idea how you spell that) sort of at least recognized it the issue.
It's the pak accuracy against moving targets. I can tell from the behavior of the pak after a faust that accuracy is not changed by how FAST the target is moving, only if it is moving or not. I would like to see them rewrite the code to make it less accurate against fast moving targets and more against slow (fausted) targets, that would be the most realistic AND fair way to do it.
So at least we need an accuracy buff against moving targets...Whatever they did in COH seemed to work, and I think there was no difference between whether the target was moving nor not, the accuracy always seemed the same to me. But I could be wrong, maybe someone knows where those stats are?
It's the pak accuracy against moving targets. I can tell from the behavior of the pak after a faust that accuracy is not changed by how FAST the target is moving, only if it is moving or not. I would like to see them rewrite the code to make it less accurate against fast moving targets and more against slow (fausted) targets, that would be the most realistic AND fair way to do it.
So at least we need an accuracy buff against moving targets...Whatever they did in COH seemed to work, and I think there was no difference between whether the target was moving nor not, the accuracy always seemed the same to me. But I could be wrong, maybe someone knows where those stats are?
5 Aug 2013, 04:52 AM
#24
Posts: 331
I think the T-70 will kill that single shrek squad, unless you already have one with double shreks
the idea is if you have a pak, you only need 1 schrek to support it
5 Aug 2013, 13:09 PM
#25
1
Posts: 1006
the idea is if you have a pak, you only need 1 schrek to support it
yeah, that's fine then.
5 Aug 2013, 14:58 PM
#26
Posts: 2779
and 30 muni real mines please
5 Aug 2013, 15:09 PM
#27
Posts: 525
i make an upgunned scout car and a panzer faust if i have a good kiting t70. but its a nail bitting combat.
1 user is browsing this thread:
1 guest
Livestreams
105 | |||||
31 | |||||
2 | |||||
24 | |||||
21 | |||||
10 | |||||
2 | |||||
2 | |||||
2 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.829222.789+35
- 2.34957.860+14
- 3.587233.716+3
- 4.1095612.641+19
- 5.883398.689+5
- 6.280162.633+8
- 7.998646.607+2
- 8.379114.769+1
- 9.300113.726-1
- 10.717439.620+1
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1001
Board Info
522 users are online:
522 guests
0 post in the last 24h
3 posts in the last week
23 posts in the last month
3 posts in the last week
23 posts in the last month
Registered members: 48733
Welcome our newest member, service
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, service
Most online: 2043 users on 29 Oct 2023, 01:04 AM