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russian armor

Constant bugsplat

2 Oct 2017, 22:48 PM
#1
avatar of Foxhound634

Posts: 73

I'm working on my mod and right now i'm constantly getting bugsplat, every single time i start a custom game to test the mod. Attribute editor saves fine, no errors...CoH2 Mod Builder compiles fine, no errors...The last thing i was working on was spawning entities when certain structures would be constructed, such as adding a radio mast to a building when it finished building. Anyone have any advice?
3 Oct 2017, 09:16 AM
#2
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

Do these spawned entities have a construction_ext? That should be removed.
Can you post the last 10 lines of the warnings.log?
3 Oct 2017, 17:18 PM
#3
avatar of Foxhound634

Posts: 73

Sure, here they are. The entities didn't have any construction extensions btw.

19:15:38.76 Sending matchinfo change #15
19:15:38.76 MOD - Setting player (0) race to: 0
19:15:38.76 MOD - Setting player (1) race to: 0
19:15:38.76 GAME -- Scenario: DATA:scenarios\mp\2p_angoville_farms\2p_angoville_farms
19:15:38.76 GAME -- Win Condition Qualified Name: 00000000000000000000000000000000:16123440
19:15:38.76 GAME -- Win Condition Name: victory_point
19:15:38.76 GAME -- Mod Pack: 1 2f552e2284dc404a99b74df89da290c0 3f42999b6d963b7388fd4e177b7c15a4
19:15:38.76 GAME -- Mod Pack: 5 d7a4ccb12c1d47f18b0aa95c1e1aafc2 d8c509c5186c04b9346bff64ffa1bc2d
19:15:38.76 GAME -- Human Player: 0 L4DK | Foxhound 39381 0 west_german
19:15:38.76 GAME -- AI Player: 1 CPU - Easy -1 1 german
19:15:43.19 NetworkManager::DispatchEvents() - Warning - Time between calls was 3938 ms
19:15:43.62 GameObj::StartGameObj - info, network session GUID set to [388969954].

Application closed with error code 1129468744
3 Oct 2017, 19:27 PM
#4
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

The log seems ok (except the error code ofcourse).

Have you tried to delete the spawn actions temporarily? (please make a backup before you remove them). It makes it easier when you exactly know in which file or action the crash is caused.
3 Oct 2017, 21:03 PM
#5
avatar of Foxhound634

Posts: 73

OK so i found out what the problem was. It wasn't the spawn actions, but that my builder units had entries in their construction menus that had been forcibly set to null, because i had previously deleted some of the buildings they could build. Weird that it doesn't just disable that construction entry, but hey, now it works! Thanks for the reply tho :)
4 Oct 2017, 08:48 AM
#6
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

I'm glad you found the problem!

Tip: search the references (right click > references) of a file before you delete it, so you can prevent and resolve the null-pointers.
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