Constant bugsplat
2 Oct 2017, 22:48 PM
#1
Posts: 73
I'm working on my mod and right now i'm constantly getting bugsplat, every single time i start a custom game to test the mod. Attribute editor saves fine, no errors...CoH2 Mod Builder compiles fine, no errors...The last thing i was working on was spawning entities when certain structures would be constructed, such as adding a radio mast to a building when it finished building. Anyone have any advice?
3 Oct 2017, 09:16 AM
#2
Posts: 817 | Subs: 5
Do these spawned entities have a construction_ext? That should be removed.
Can you post the last 10 lines of the warnings.log?
Can you post the last 10 lines of the warnings.log?
3 Oct 2017, 17:18 PM
#3
Posts: 73
Sure, here they are. The entities didn't have any construction extensions btw.
19:15:38.76 Sending matchinfo change #15
19:15:38.76 MOD - Setting player (0) race to: 0
19:15:38.76 MOD - Setting player (1) race to: 0
19:15:38.76 GAME -- Scenario: DATAcenarios\mp\2p_angoville_farms\2p_angoville_farms
19:15:38.76 GAME -- Win Condition Qualified Name: 00000000000000000000000000000000:16123440
19:15:38.76 GAME -- Win Condition Name: victory_point
19:15:38.76 GAME -- Mod Pack: 1 2f552e2284dc404a99b74df89da290c0 3f42999b6d963b7388fd4e177b7c15a4
19:15:38.76 GAME -- Mod Pack: 5 d7a4ccb12c1d47f18b0aa95c1e1aafc2 d8c509c5186c04b9346bff64ffa1bc2d
19:15:38.76 GAME -- Human Player: 0 L4DK | Foxhound 39381 0 west_german
19:15:38.76 GAME -- AI Player: 1 CPU - Easy -1 1 german
19:15:43.19 NetworkManager:ispatchEvents() - Warning - Time between calls was 3938 ms
19:15:43.62 GameObj:tartGameObj - info, network session GUID set to [388969954].
Application closed with error code 1129468744
19:15:38.76 Sending matchinfo change #15
19:15:38.76 MOD - Setting player (0) race to: 0
19:15:38.76 MOD - Setting player (1) race to: 0
19:15:38.76 GAME -- Scenario: DATAcenarios\mp\2p_angoville_farms\2p_angoville_farms
19:15:38.76 GAME -- Win Condition Qualified Name: 00000000000000000000000000000000:16123440
19:15:38.76 GAME -- Win Condition Name: victory_point
19:15:38.76 GAME -- Mod Pack: 1 2f552e2284dc404a99b74df89da290c0 3f42999b6d963b7388fd4e177b7c15a4
19:15:38.76 GAME -- Mod Pack: 5 d7a4ccb12c1d47f18b0aa95c1e1aafc2 d8c509c5186c04b9346bff64ffa1bc2d
19:15:38.76 GAME -- Human Player: 0 L4DK | Foxhound 39381 0 west_german
19:15:38.76 GAME -- AI Player: 1 CPU - Easy -1 1 german
19:15:43.19 NetworkManager:ispatchEvents() - Warning - Time between calls was 3938 ms
19:15:43.62 GameObj:tartGameObj - info, network session GUID set to [388969954].
Application closed with error code 1129468744
3 Oct 2017, 19:27 PM
#4
Posts: 817 | Subs: 5
The log seems ok (except the error code ofcourse).
Have you tried to delete the spawn actions temporarily? (please make a backup before you remove them). It makes it easier when you exactly know in which file or action the crash is caused.
Have you tried to delete the spawn actions temporarily? (please make a backup before you remove them). It makes it easier when you exactly know in which file or action the crash is caused.
3 Oct 2017, 21:03 PM
#5
Posts: 73
OK so i found out what the problem was. It wasn't the spawn actions, but that my builder units had entries in their construction menus that had been forcibly set to null, because i had previously deleted some of the buildings they could build. Weird that it doesn't just disable that construction entry, but hey, now it works! Thanks for the reply tho
4 Oct 2017, 08:48 AM
#6
Posts: 817 | Subs: 5
I'm glad you found the problem!
Tip: search the references (right click > references) of a file before you delete it, so you can prevent and resolve the null-pointers.
Tip: search the references (right click > references) of a file before you delete it, so you can prevent and resolve the null-pointers.
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