What do you veto for 1v1?
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As a USF player I always veto all non 1vs1 Maps, then the ones that favour long range combat besides Langreskaya, which has a lot of room to flank and let's me use Infantry Doctrine really well, the last veto is for La Gleize because I hate snow maps.
Id also veto all of the non 1v1 maps except that i cant play westwall and bryansk for shit
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Id also veto all of the non 1v1 maps except that i cant play westwall and bryansk for shit
Westwall is one of the few snow maps I can stomach, Bryansk is crazy good for USF so I like it a lot, not the best but not the worst maps.
What issues are you running into Westwall? Besides the bugged MG bunker on north and the easy to camp cutoff in the south with infiltration units, it's an okay map otherwise, if a bit annoying because snow.
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Damn son
Kappa. But if i had to Veto maps it would be for sure Semoisky Summer, Caen and Bryansk Forest and Halbe.
Others are more depending on the factions i would play
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LaGleise, too much concret buildings. Its an infiltration fest map coupled to an easy time to build a stronghold as OKW north or south close to munition points.
Lost Glider, too much concret buildings at key points and strongly advantage long range weapons while in the center the church deny any cover play. Again, infiltration unit fest map here with two concret buildings close to VPs...
Halbe has probably be design by someone who hates USF.
I could manage to ban Westwall but I like to test maps a lot before that. Here again, strong advantage to long range weapon + super easy way to build stronghold as OKW.
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As USF, LaGleise, Lost Glider and Halbe.
LaGleise, too much concret buildings. Its an infiltration fest map coupled to an easy time to build a stronghold as OKW north or south close to munition points.
Lost Glider, too much concret buildings at key points and strongly advantage long range weapons while in the center the church deny any cover play. Again, infiltration unit fest map here with two concret buildings close to VPs...
Halbe has probably be design by someone who hates USF.
I could manage to ban Westwall but I like to test maps a lot before that. Here again, strong advantage to long range weapon + super easy way to build stronghold as OKW.
I do like Lost Glider though, Armor is super good on it, I don't think there is any map where OKW can't do their Truck Carnival protecting their ISGs.
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Id also veto all of the non 1v1 maps except that i cant play westwall and bryansk for shit
I actually have had really good games on westwall as usf surprisingly enough. Mechanized does some pretty good work there, and raks often hit the ground trying to shoot tanks and stuff due to elevation changes. It's got open areas that are actually pretty good for flanking and smart fighting with riflemen.
I always veto Minsk, Bryansk, crossing in the woods, halbe, la gleize, both semoskiys, and Caen (I hate how the cutoffs and resources are set up there for some reason). I add all the other modes for more 1v1 vetoes and faster matches, since I only veto a few teamgame maps.
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I do like Lost Glider though, Armor is super good on it, I don't think there is any map where OKW can't do their Truck Carnival protecting their ISGs.
Armor and EZ8 doctrines are good on it but still, the map advantage both Ostheer and OKW vs USF. LaGleize gives such a huge advantage to OKW simcity, that's why I veto the map.
What I'm surprised is people banning Bryank Forest as USF. The map gives good advantage to USF if you are careful to not fall in early OKW traps (Sturm hidden behind a corner raping your first squad). Lot of flank room, few cutoffs, advantage to midrange weapons, great use of Smoke grenade, almost no buildings.
As Ostheer I always use G43 spam/blob on this map, have a great result with as well.
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