Recoup Losses - MYSTERY TO BE SOLVED!
6 Sep 2017, 21:16 PM
#1
Posts: 73
I'm making a mod, and I'm trying to use the recoup losses ability as a base for a new one. So I go to the ability to figure out what actions it is set to perform...and NOWHERE could i find anything that modifies the player's resources, which would be manpower in this case. I know the ability consists of an upgrade and some passive abilities, and I have searched ALL of them and their references for a resource action...but it's nowhere to be found. How the hell can this ability function without such an action?? Or where is it I'm not looking???
6 Sep 2017, 23:06 PM
#2
Posts: 766 | Subs: 2
It is under EBPS, Health, Death Actions for each individual model.
7 Sep 2017, 17:21 PM
#3
Posts: 73
Huh...never thought to look there. Thanks a lot, that was really confusing
10 Sep 2017, 23:44 PM
#4
Posts: 245
Hi guys:
I am very interested in this feature. I read all the threads here about recover wounded soldiers and I fail to mod it. I do not know if because the tool has a problem or because I did it in a wrong way.
I am going to explain what I did:
a. I created a medical Station entity
b. I added the "aide_extension_action" to the ebps file. In this extension I set up the medic to spam, meters and number of medics
c. I activated the extension action in the action_apply_ext of the same ebps
d. I went to the "army_bag" and in "casualties" I set the squad to spawn and number of casualties until spawn.
Sadly nothing happens. I am a bit lose here maybe someone know how to do it or at lease could give me a clue about how I must to proceed.
Here the link of the other threads that I readed about this matter:
Link 1:
https://www.coh2.org/topic/61399/a-few-quick-modding-questions
Link 2:
https://www.coh2.org/topic/60306/kasarov-s-collective-thread-of-questions
Thanks a lot in advance
Olhausen
I am very interested in this feature. I read all the threads here about recover wounded soldiers and I fail to mod it. I do not know if because the tool has a problem or because I did it in a wrong way.
I am going to explain what I did:
a. I created a medical Station entity
b. I added the "aide_extension_action" to the ebps file. In this extension I set up the medic to spam, meters and number of medics
c. I activated the extension action in the action_apply_ext of the same ebps
d. I went to the "army_bag" and in "casualties" I set the squad to spawn and number of casualties until spawn.
Sadly nothing happens. I am a bit lose here maybe someone know how to do it or at lease could give me a clue about how I must to proceed.
Here the link of the other threads that I readed about this matter:
Link 1:
https://www.coh2.org/topic/61399/a-few-quick-modding-questions
Link 2:
https://www.coh2.org/topic/60306/kasarov-s-collective-thread-of-questions
Thanks a lot in advance
Olhausen
11 Sep 2017, 00:23 AM
#5
Posts: 766 | Subs: 2
Hi guys:
I am very interested in this feature. I read all the threads here about recover wounded soldiers and I fail to mod it. I do not know if because the tool has a problem or because I did it in a wrong way.
I am going to explain what I did:
a. I created a medical Station entity
b. I added the "aide_extension_action" to the ebps file. In this extension I set up the medic to spam, meters and number of medics
c. I activated the extension action in the action_apply_ext of the same ebps
d. I went to the "army_bag" and in "casualties" I set the squad to spawn and number of casualties until spawn.
Sadly nothing happens. I am a bit lose here maybe someone know how to do it or at lease could give me a clue about how I must to proceed.
Here the link of the other threads that I readed about this matter:
Link 1:
https://www.coh2.org/topic/61399/a-few-quick-modding-questions
Link 2:
https://www.coh2.org/topic/60306/kasarov-s-collective-thread-of-questions
Thanks a lot in advance
Olhausen
First off, what you are asking is different on what the original post was actually about. Foxhound was looking for how Manpower was returned based on the OKW ability.
Second. I have tried enabling recovering wounded myself but it was inconclusive. I asked the author of the video how he enable it and it was just playing the animations in the world builder. I think it was scrapped content based off of interactions in CoH1. There is a lot of CoH 1 assets in CoH2 such as the Panthertum. Basic animators included just no sound bytes to go along with it.
11 Sep 2017, 09:26 AM
#6
Posts: 245
Sorry to missunderstand the owner of the original post. I will open a new one with my particualr question.
Here the link if you want to add more info:
https://www.coh2.org/topic/63122/how-to-recover-wounded-soldiers-from-the-battlefield
Btw, then for you modding this feature is not possible because tool is broken in this point ?
Here the link if you want to add more info:
https://www.coh2.org/topic/63122/how-to-recover-wounded-soldiers-from-the-battlefield
Btw, then for you modding this feature is not possible because tool is broken in this point ?
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
21 | |||||
13 | |||||
21 | |||||
21 | |||||
7 | |||||
4 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.600215.736+15
- 3.34957.860+14
- 4.1107614.643+8
- 5.305114.728+1
- 6.916405.693-2
- 7.273108.717+24
- 8.722440.621+4
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1234
Board Info
812 users are online:
812 guests
0 post in the last 24h
8 posts in the last week
37 posts in the last month
8 posts in the last week
37 posts in the last month
Registered members: 49101
Welcome our newest member, Dorca477
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Dorca477
Most online: 2043 users on 29 Oct 2023, 01:04 AM