Usefulness of assault engineers?
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I don't think I've ever seen anybody use the crew thompsons well since vehicle crews get raped by everything...
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I have high hopes for next FBP version.
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I think most people would say they are only good for demo charge abuse (and minor perk if it's a garrison heavy map with flamer). Personally I find that they just bleed MP for little return as a combat unit- though they might be okay on certain maps like Caen and the bottom half of Bry. Forrest if you feel like experimenting.
I don't think I've ever seen anybody use the crew thompsons well since vehicle crews get raped by everything...
Yeah I mostly are interested in them to clear garrisons on maps like semoskiy or arnhem checkpoint since its really hard to clear all those houses without wasting a ton of muni chucking nades everywhere, especially against okw, who just pop out and back in. Having demos and mines is definitely nice though.
I only use them after 15 to 20 minutes in the game. I call them in around that time and use them for demo charges, which my opponent forgets to check for since he is a] fighting USF and b] he hasn't seen any armor company give aways until then, so he won't check for demos.
Really? You call them in that late? Although, demos out of nowhere must be really funny.
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I would first adjust their received accuracy, then go for cost, last Maybeeee a Thompson upgrade but as it stands I like their damage output.
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But i believe that since Coh2 units are so well balanced you could find a way to make them usefull in mid to late game, by upgrading them with flame (which is something that USF lacks) and also by laying down cheap mines (which is another thing that USF faction lacks).
Just avoid buying them in the first 5 min.
About the crew thomson upgrade, i have this too not seen many people use it since crew member have a high hitbox and thomson are a close range weapon, they will get rekt before they manage to get close enough to their ennemy. better keep them inside their tank.
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Really? You call them in that late? Although, demos out of nowhere must be really funny.
Yes. I Always do this when I use the doctrine. Nobody ever expects it lol. It is a guaranteed squad wipe. Most sweet of all the wipes are obers and lmg grens.
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Yeah I mostly are interested in them to clear garrisons on maps like semoskiy or arnhem checkpoint since its really hard to clear all those houses without wasting a ton of muni chucking nades everywhere,
Personally I keep Rifle Company in my load-out for times like those - Flamer REs scale better with their 5th man at Vet 3 and the Flamer helps them Vet really fast to get to that point. Throw in White Phosphorus as a cheap-ish Off-map to harass support weapons and it performs that role a lot better than Armor Company. The only draw-back being of course that Easy 8 spam is a lot harder to achieve than M10 gangbang.
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I think most people would say they are only good for demo charge abuse (and minor perk if it's a garrison heavy map with flamer). Personally I find that they just bleed MP for little return as a combat unit- though they might be okay on certain maps like Caen and the bottom half of Bry. Forrest if you feel like experimenting.
I don't think I've ever seen anybody use the crew thompsons well since vehicle crews get raped by everything...
Although it's misleading, Caen doesn't have many buildings. IIRC, it has as many as Angoville or Kholodney Ferma, so I don't see how assault engineers fair any better on that map compared to others.
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Although it's misleading, Caen doesn't have many buildings. IIRC, it has as many as Angoville or Kholodney Ferma, so I don't see how assault engineers fair any better on that map compared to others.
I was thinking more in terms of it being a pretty CQC map where Ass Engis would do okay with just their default grease guns and you wouldn't suffer as much from losing models while trying to close in.
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- demo charge
- flamethrower in the building domination maps .
- repair bonus ans superglue Critical vehicle damage repair (can be a lot useful for stolen opponents abandon tanks) .
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