Login

russian armor

Changing Munitions Splats?

3 Jun 2017, 05:02 AM
#1
avatar of Kasarov
Senior Modmaker Badge

Posts: 422 | Subs: 2

I'm trying to edit the HE shell to put the same splat on the ground as a 37mm Flak. I first assumed that the splats spawned were under the authority of the projectile ebp, but after cloning them and copy/pasting the splats over it seems that this is not the case. Since the munitions name field is just a string and includes no editable reference, how should I go about implementing this?
3 Jun 2017, 14:40 PM
#2
avatar of eliw00d
Honorary Member Badge

Posts: 756 | Subs: 8

fx_munition_name is only for the penetrating or non-penetrating impact FX.

The explosion_ext of a projectile entity should control splats, under terrain_hits.
3 Jun 2017, 19:46 PM
#3
avatar of Kasarov
Senior Modmaker Badge

Posts: 422 | Subs: 2

fx_munition_name is only for the penetrating or non-penetrating impact FX.

The explosion_ext of a projectile entity should control splats, under terrain_hits.


All of the splat terrain textures are set to null for the 37mm flak. I explored the fields of some other projectiles and they are all either identical texture paths (attributes\material\cement rubble sand etc) or identically null.
1 user is browsing this thread: 1 guest

Livestreams

unknown 60
unknown 16
United States 1

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

742 users are online: 742 guests
0 post in the last 24h
5 posts in the last week
33 posts in the last month
Registered members: 49143
Welcome our newest member, Spdcderry
Most online: 2043 users on 29 Oct 2023, 01:04 AM