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Good builds for USF rifle company?

3 May 2017, 01:23 AM
#1
avatar of LoopDloop

Posts: 3053

Title. I usually end up with a shit ton of manpower playing rifle company, but not enough muni. I usually go capt to stu and a pack howie to major and ez8s. Any suggestions in general?
3 May 2017, 01:27 AM
#2
avatar of LoopDloop

Posts: 3053

Also, is it actually worth using for ez8s?
3 May 2017, 02:01 AM
#3
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 766 | Subs: 2

The base pen, is much higher in comparison to Shermans but still less than Jacksons. However E8 are durable enough to fight at close range with their 200 armor pen, while Jacksons' long range armor pen is 220. Jackson's are better at range but they can not fight infantry and sometimes can not maintain their range vs panthers. The health and armor is higher and less scatter vs infantry. HE rounds are still better seeing they have larger AOE. E8s do have a role in the game. I would say build them against Panthers, Panzer 4s, and flank assault guns but use Jacksons and Pershings against heavies.

Also, you may want to build an additional Rear Echelon at the beginning for additional flamer and resource acquisition through capping points. Having duel Echelon is my preferred opener for they can provide effective at by bazookas or in this case, a flamethower.
3 May 2017, 03:52 AM
#4
avatar of LoopDloop

Posts: 3053

The base pen, is much higher in comparison to Shermans but still less than Jacksons. However E8 are durable enough to fight at close range with their 200 armor pen, while Jacksons' long range armor pen is 220. Jackson's are better at range but they can not fight infantry and sometimes can not maintain their range vs panthers. The health and armor is higher and less scatter vs infantry. HE rounds are still better seeing they have larger AOE. E8s do have a role in the game. I would say build them against Panthers, Panzer 4s, and flank assault guns but use Jacksons and Pershings against heavies.

Also, you may want to build an additional Rear Echelon at the beginning for additional flamer and resource acquisition through capping points. Having duel Echelon is my preferred opener for they can provide effective at by bazookas or in this case, a flamethower.

Huh. Two rear echelons right off the bat? I usually do put zooks on the second one, but I tend to build it later, favoring the three rifle opening myself. I'll have to try that though. Good to know that Ez8s are worth building. I get tired of making jacksons all the time or having my shermans run away like sissies from anything bigger than ostheer P4s.
3 May 2017, 04:07 AM
#5
avatar of Tobis
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Donator 11

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It's a very flexible commander, you really don't need to be shoe-horned into going lt or cpt if you don't want to. Standard build and have 2 RE, one for sweepers.

The easy 8s are more tanky, can take one extra shot from hard AT before dying. Problem is they are very expensive, and the ai is a bit weaker than on the normal sherman. If you are snowballing early best to get a normal sherman first so it comes out quicker, get E8s later if you need to deal with armor. Don't fall into the trap of getting too many E8s; if the enemy doesn't have armor they aren't worth the price.

Try and hold both muni points if you can, you want to be spamming the phosphorus smoke in the late game to wipe infantry and paks.
3 May 2017, 04:46 AM
#6
avatar of LoopDloop

Posts: 3053

jump backJump back to quoted post3 May 2017, 04:07 AMTobis
It's a very flexible commander, you really don't need to be shoe-horned into going lt or cpt if you don't want to. Standard build and have 2 RE, one for sweepers.

The easy 8s are more tanky, can take one extra shot from hard AT before dying. Problem is they are very expensive, and the ai is a bit weaker than on the normal sherman. If you are snowballing early best to get a normal sherman first so it comes out quicker, get E8s later if you need to deal with armor. Don't fall into the trap of getting too many E8s; if the enemy doesn't have armor they aren't worth the price.

Try and hold both muni points if you can, you want to be spamming the phosphorus smoke in the late game to wipe infantry and paks.

Thanks for the advice. So you recommend mixing ez8s and normal shermans? And would you recommend still trying to get double bars or just favoring the phosphorus strikes instead? I mostly use it for the ez8s and flamers lol. How good is the sprint ability? The flares IIRC are kinda expensive.
3 May 2017, 13:06 PM
#7
avatar of Esxile

Posts: 3602 | Subs: 1


Thanks for the advice. So you recommend mixing ez8s and normal shermans? And would you recommend still trying to get double bars or just favoring the phosphorus strikes instead? I mostly use it for the ez8s and flamers lol. How good is the sprint ability? The flares IIRC are kinda expensive.


Mix Ez8 with M36 also works. I use the commander on city maps for the flamers. Not upgrading Bars to save munition is usually a bad idea unless you are really good. flares are good cuz it help you to flank.
3 May 2017, 14:50 PM
#8
avatar of LoopDloop

Posts: 3053

jump backJump back to quoted post3 May 2017, 13:06 PMEsxile


Mix Ez8 with M36 also works. I use the commander on city maps for the flamers. Not upgrading Bars to save munition is usually a bad idea unless you are really good. flares are good cuz it help you to flank.

As I said, flamers are usually why I choose the commander, as getting stonewalled by garrisons really sucks. That's what I was thinking about the bars, they just give so much extra dps. I'll have to try using flares more often then. I'm not used to having recon until major hits the field.
3 May 2017, 15:20 PM
#9
avatar of Tobis
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Donator 11

Posts: 2307 | Subs: 4


As I said, flamers are usually why I choose the commander, as getting stonewalled by garrisons really sucks. That's what I was thinking about the bars, they just give so much extra dps. I'll have to try using flares more often then. I'm not used to having recon until major hits the field.

Flamers > bars, but you should use them to try and get both muni points. If you can hold them and get a crazy amount of munis you can steamroll the axis infantry hard.

Save the phosphorus strike until you can:
1. hit multiple at guns when making a push
2. hit infantry while you are flanking between them and the enemy base, so they have to retreat towards you. Easy wipes.
3 May 2017, 16:10 PM
#10
avatar of August1996

Posts: 223

EZ8s are kinda too expensive for their price, 140F is too much imo since T34/85(the Sov equivalent cost 130F), I just run this doc if I play team games where fuel isn't a concern(but the teammates skills are)
3 May 2017, 17:18 PM
#11
avatar of LimaOscarMike

Posts: 440

2 riflemen > \mortar/RE with sweeper and zook >med truck > Lt. > 50.cal > major > E8

and consider get second 50 cal if need to

1E8 and 1 Jackson is enough for mid game mostly for USF you want to end it in mid game or at least bleed opponent as much as possible in mid game

and about E8 it's like P4 if treat it exactly as you treat P4 you'll get hit and reverse tank while RE zook cover chasing tank if the opponent hide his tank till you lose enough E8 hit point

what make it not as good as P4 is 50.cal it self i'd think they should at least perform as great as duska top turret
3 May 2017, 18:54 PM
#12
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

EZ8s look pretty, but I rarely find reasons to build them instead of regular Shermans, maybe if it's a map where there is too many garrison and your opponent is Wehr they can be good.
3 May 2017, 23:47 PM
#13
avatar of LoopDloop

Posts: 3053

jump backJump back to quoted post3 May 2017, 15:20 PMTobis

Flamers > bars, but you should use them to try and get both muni points. If you can hold them and get a crazy amount of munis you can steamroll the axis infantry hard.

Save the phosphorus strike until you can:
1. hit multiple at guns when making a push
2. hit infantry while you are flanking between them and the enemy base, so they have to retreat towards you. Easy wipes.

Dang nice tips about the phosphorus.
3 May 2017, 23:49 PM
#14
avatar of LoopDloop

Posts: 3053

EZ8s look pretty, but I rarely find reasons to build them instead of regular Shermans, maybe if it's a map where there is too many garrison and your opponent is Wehr they can be good.

As I said, I mostly take rifle company when there is a need for flamers and I make ez8s mostly because I want a different flavor of tank from the normal Sherman. I also heard they have better accuracy on the move than normal shermans (not sure if that meant against tanks, inf, or both).
3 May 2017, 23:57 PM
#15
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1


As I said, I mostly take rifle company when there is a need for flamers and I make ez8s mostly because I want a different flavor of tank from the normal Sherman. I also heard they have better accuracy on the move than normal shermans (not sure if that meant against tanks, inf, or both).


Vs Tanks in my experience, they are very good at counter a fast PZ4 on their own, and the OKW one with some support.
It was so much better as a Call-In.
4 May 2017, 00:23 AM
#16
avatar of August1996

Posts: 223

Lel do you even remember what happened when EZ8 were call in? Imagine the Pershing but much more of them and they come at CP10 if I'm not mistaken which absolutely destroyed OKW/OST without relying on their own callins.
4 May 2017, 00:38 AM
#17
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

Lel do you even remember what happened when EZ8 were call in? Imagine the Pershing but much more of them and they come at CP10 if I'm not mistaken which absolutely destroyed OKW/OST without relying on their own callins.


Also Riflemen with Flamers <444>3

Nowadays Rifle Company would be a choice in my rooster for 1vs1, if Armor didn't provide with superior Cheese, due to Call-ins > Teching Major.
4 May 2017, 02:38 AM
#18
avatar of LoopDloop

Posts: 3053

Lel do you even remember what happened when EZ8 were call in? Imagine the Pershing but much more of them and they come at CP10 if I'm not mistaken which absolutely destroyed OKW/OST without relying on their own callins.

Lol I don't know what it was like but I imagine it was OpieOP.

Does anyone know how much dps the pintle mounted .50 cal does? I'm curious to see if it's unconditionally worth the muni (like the pintle 42).
4 May 2017, 03:29 AM
#19
avatar of ClassyDavid

Posts: 424 | Subs: 2


Lol I don't know what it was like but I imagine it was OpieOP.

Does anyone know how much dps the pintle mounted .50 cal does? I'm curious to see if it's unconditionally worth the muni (like the pintle 42).


Both are very similar in dps overall but due to the .50 cal having 3 penetration justifies it be 70 munitions instead of 60 munitions. On another note I only go Easy Eight if I'm confident in my anti-infantry department and don't expect any heavy armor coming like panther or tiger. Else Easy Eight dominates axis medium tanks with it's higher armor, hp, and penetration while remaining decent against infantry. Second armor choice is Jackson if I need AT which generally USF does if you start facing Panthers and duel scotts if I'm low on infantry or lack sufficient AI. WP barrage, like Tobis stated, is great for putting behind in retreat path or forcing his support weapons to move. I had a 1v1 match earlier today where my WP allowed me to wipe two veterancy 3 grenadiers and a pioneers.

One more thing to be sure to use is smoke grenades and smoke barrages to cover your RE advance as they're extremely fragile and relies on smoke to flame buildings or cover.
4 May 2017, 04:12 AM
#20
avatar of LoopDloop

Posts: 3053



Both are very similar in dps overall but due to the .50 cal having 3 penetration justifies it be 70 munitions instead of 60 munitions. On another note I only go Easy Eight if I'm confident in my anti-infantry department and don't expect any heavy armor coming like panther or tiger. Else Easy Eight dominates axis medium tanks with it's higher armor, hp, and penetration while remaining decent against infantry. Second armor choice is Jackson if I need AT which generally USF does if you start facing Panthers and duel scotts if I'm low on infantry or lack sufficient AI. WP barrage, like Tobis stated, is great for putting behind in retreat path or forcing his support weapons to move. I had a 1v1 match earlier today where my WP allowed me to wipe two veterancy 3 grenadiers and a pioneers.

One more thing to be sure to use is smoke grenades and smoke barrages to cover your RE advance as they're extremely fragile and relies on smoke to flame buildings or cover.

Good stuff. How well do double e8s stand up to panthers?
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