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Q: How to spawn abandoned MG42 from base building?

25 Apr 2017, 10:14 AM
#1
avatar of Jxgg-Jimmy

Posts: 33

I tried this:

ebps\races\german\buildings\base_building\hq\german_hq_mp

Add a spawn item,
set the entity to "attrib\ebps\races\german\team_weapons\mg42_hmg_mp"

it spawns,but can not re-crew with infantry.

Is there a way to solve this issue?
25 Apr 2017, 10:50 AM
#2
avatar of Planet Smasher
Senior Modmaker Badge

Posts: 632 | Subs: 1

I'm not sure if it's possible with the spawner_ext, but you could definitely give the building a targeted ability with a spawn_entity action. That way, you could even choose where exactly the MG appears.
27 Apr 2017, 11:57 AM
#3
avatar of Jxgg-Jimmy

Posts: 33

I think this is what you mean:

ebps\races\german\buildings\base_building\hq\german_hq_mp

1-Do not modify spawner_ext

2-give the building a targeted ability (add a ability to the base building)

3-actions,add "abandon_action"

set "safe_abandon" to "false"



"a targeted ability "? sorry,I don't quite understand.

I can't find any ability, something like "deploy a MG42"

Would you give more details,please?



27 Apr 2017, 12:07 PM
#4
avatar of Planet Smasher
Senior Modmaker Badge

Posts: 632 | Subs: 1

I'm not at my PC right now, but I can show you an example later today!
27 Apr 2017, 21:55 PM
#5
avatar of Jxgg-Jimmy

Posts: 33

I'm not at my PC right now, but I can show you an example later today!



I appreciate your help.They are very valuable. :clap:
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