Login

russian armor

Best three doctrines for OKW

4 Apr 2017, 03:40 AM
#1
avatar of Anglo-Deutsche boi

Posts: 8

What are the best 3 doctrines to bring to a game of 3v3 and or 4v4s?
4 Apr 2017, 04:16 AM
#2
avatar of Cafo

Posts: 245

Special operations, you get 15 muni infiltration grenades and command panther can be called in without having flak HQ, the mark target on it is also good. and flares for vision , all round good commander.

Breakthrough or elite armor is fine. Breakthrough basically just for fusiliers, once vetted they are among the best infantry in the game. Elite armor for sturmtiger wiping

And luftwaffe ground forces for good opportunity fallschirmjager you can call these in at very good times for example to wipe land mattresses squads. Pick your moments well with them they are costly.

Fortifications doctrine is decent as well for team games.

4 Apr 2017, 07:57 AM
#3
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

What are the best 3 doctrines to bring to a game of 3v3 and or 4v4s?


A) Special operations: infiltration grenades to clear out every house / maxims. Also Commandopanther with the marktarget! Then the flares are OP as fuck. You can give vision and your Wehrmacht mate can drop arty.

B) Breakthrough: The Offizier buffs not only your units. Also from your mates without using Munition! Panzerfüssiliers are very powerfuel in lategame, when they got vet. Also they are cheaper and faster in reinforcment then Obersoldaten. If you have too much muni the artystrike on a strategic point can work sometimes as well. But only if they are clumbing on the middle of this point. And in the end the big tank--> Jadgttiger

C) Elite armor: When you activiete the vision for all enemie tanks not only you get this! Every OKW in your mate can see the tanks as well!!! And then the extra munition for your tanks are very powerfuel. Use them on the PIV or JagtpanzerIV. End vs inf or supportwaeopnteam blobs the good sturmtiger. Also With a sturmtiger you can oneshot a t34, jackson, sherman, chromwell, su85 btw :)

D) vs many brits you can go Fortifications doctrine. to get a arty. But i prefer A-C
4 Apr 2017, 08:26 AM
#4
avatar of some one

Posts: 935

Comm Panther is good as first unit because of 2 thing

1) IT has vision range a bit more than 50 So it can shoot using full range (50). (compare to regular panther 35) So thats why Comm Panther may Relably fight back Comets.

2) Mark Target it wipes Centaur in 3 shoot even if AT gun is firing at C.Panther.

4 Apr 2017, 08:30 AM
#5
avatar of some one

Posts: 935

Luftwaffer has^
1) a Recon Pass at 2 CP for 35 ammo.
2) FallsJgers for 250 muni (for late game) u can drop them at fuel or ammo caches. Stukas damage cache about half of its health.

4 Apr 2017, 08:35 AM
#6
avatar of some one

Posts: 935

3 OKW
1 Go Spec Ops Comm Panther
2 Go Fortifications
3 Jgt or Ele

It alows to OVERCOME oppness of COmmet Spam (but not relyable) behind CimSity
4 Apr 2017, 18:40 PM
#7
avatar of Anglo-Deutsche boi

Posts: 8

alright, thanks for all the input. I have another question, why does no one use the Overwatch doctrine?
4 Apr 2017, 18:54 PM
#8
avatar of Dangerous-Cloth

Posts: 2066

alright, thanks for all the input. I have another question, why does no one use the Overwatch doctrine?


Because it basically has nothing that really alters a fight or adds to your faction apart from some laughs and trolly moments.
4 Apr 2017, 20:59 PM
#9
avatar of Soheil

Posts: 658

so you wanna enhance.....
ok ill offer you specially in 4v4 : 1) best and most necessary doctrine for okw is Breakthrough
2) special operation just for flare although its command panther come early and acurate.....(that flare doesnt have counter)
the last one is fortification
gl
4 Apr 2017, 22:25 PM
#10
avatar of Mistah_S

Posts: 851 | Subs: 1

I will bite:

1. Salvage. That Ostwind is a meat grinder when you have blob spam. The MEFG arty just rapes emplacements if its timed right. Works great with team mate weapons cache.

2. Fortifications. This is mainly for the Volks building bunkers and S mines and the last ability (the artillery clearing everything). This is also rape against emplacements.

This can be swapped with the command panther commander. That panter affects every single vehicle in the entire sector!

3. Breakthru. In team games when they spam tanks that Jagh eats them for breakfast. Also Panzerfuselliers are quite handy at range

1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

1077 users are online: 1077 guests
0 post in the last 24h
11 posts in the last week
26 posts in the last month
Registered members: 49992
Welcome our newest member, xewiy33830
Most online: 2043 users on 29 Oct 2023, 01:04 AM