Best three doctrines for OKW
4 Apr 2017, 03:40 AM
#1
Posts: 8
What are the best 3 doctrines to bring to a game of 3v3 and or 4v4s?
4 Apr 2017, 04:16 AM
#2
Posts: 245
Special operations, you get 15 muni infiltration grenades and command panther can be called in without having flak HQ, the mark target on it is also good. and flares for vision , all round good commander.
Breakthrough or elite armor is fine. Breakthrough basically just for fusiliers, once vetted they are among the best infantry in the game. Elite armor for sturmtiger wiping
And luftwaffe ground forces for good opportunity fallschirmjager you can call these in at very good times for example to wipe land mattresses squads. Pick your moments well with them they are costly.
Fortifications doctrine is decent as well for team games.
Breakthrough or elite armor is fine. Breakthrough basically just for fusiliers, once vetted they are among the best infantry in the game. Elite armor for sturmtiger wiping
And luftwaffe ground forces for good opportunity fallschirmjager you can call these in at very good times for example to wipe land mattresses squads. Pick your moments well with them they are costly.
Fortifications doctrine is decent as well for team games.
4 Apr 2017, 07:57 AM
#3
Posts: 5441 | Subs: 36
What are the best 3 doctrines to bring to a game of 3v3 and or 4v4s?
A) Special operations: infiltration grenades to clear out every house / maxims. Also Commandopanther with the marktarget! Then the flares are OP as fuck. You can give vision and your Wehrmacht mate can drop arty.
B) Breakthrough: The Offizier buffs not only your units. Also from your mates without using Munition! Panzerfüssiliers are very powerfuel in lategame, when they got vet. Also they are cheaper and faster in reinforcment then Obersoldaten. If you have too much muni the artystrike on a strategic point can work sometimes as well. But only if they are clumbing on the middle of this point. And in the end the big tank--> Jadgttiger
C) Elite armor: When you activiete the vision for all enemie tanks not only you get this! Every OKW in your mate can see the tanks as well!!! And then the extra munition for your tanks are very powerfuel. Use them on the PIV or JagtpanzerIV. End vs inf or supportwaeopnteam blobs the good sturmtiger. Also With a sturmtiger you can oneshot a t34, jackson, sherman, chromwell, su85 btw
D) vs many brits you can go Fortifications doctrine. to get a arty. But i prefer A-C
4 Apr 2017, 08:26 AM
#4
Posts: 935
Comm Panther is good as first unit because of 2 thing
1) IT has vision range a bit more than 50 So it can shoot using full range (50). (compare to regular panther 35) So thats why Comm Panther may Relably fight back Comets.
2) Mark Target it wipes Centaur in 3 shoot even if AT gun is firing at C.Panther.
1) IT has vision range a bit more than 50 So it can shoot using full range (50). (compare to regular panther 35) So thats why Comm Panther may Relably fight back Comets.
2) Mark Target it wipes Centaur in 3 shoot even if AT gun is firing at C.Panther.
4 Apr 2017, 08:30 AM
#5
Posts: 935
Luftwaffer has^
1) a Recon Pass at 2 CP for 35 ammo.
2) FallsJgers for 250 muni (for late game) u can drop them at fuel or ammo caches. Stukas damage cache about half of its health.
1) a Recon Pass at 2 CP for 35 ammo.
2) FallsJgers for 250 muni (for late game) u can drop them at fuel or ammo caches. Stukas damage cache about half of its health.
4 Apr 2017, 08:35 AM
#6
Posts: 935
3 OKW
1 Go Spec Ops Comm Panther
2 Go Fortifications
3 Jgt or Ele
It alows to OVERCOME oppness of COmmet Spam (but not relyable) behind CimSity
1 Go Spec Ops Comm Panther
2 Go Fortifications
3 Jgt or Ele
It alows to OVERCOME oppness of COmmet Spam (but not relyable) behind CimSity
4 Apr 2017, 18:40 PM
#7
Posts: 8
alright, thanks for all the input. I have another question, why does no one use the Overwatch doctrine?
4 Apr 2017, 18:54 PM
#8
Posts: 2066
alright, thanks for all the input. I have another question, why does no one use the Overwatch doctrine?
Because it basically has nothing that really alters a fight or adds to your faction apart from some laughs and trolly moments.
4 Apr 2017, 20:59 PM
#9
Posts: 658
so you wanna enhance.....
ok ill offer you specially in 4v4 : 1) best and most necessary doctrine for okw is Breakthrough
2) special operation just for flare although its command panther come early and acurate.....(that flare doesnt have counter)
the last one is fortification
gl
ok ill offer you specially in 4v4 : 1) best and most necessary doctrine for okw is Breakthrough
2) special operation just for flare although its command panther come early and acurate.....(that flare doesnt have counter)
the last one is fortification
gl
4 Apr 2017, 22:25 PM
#10
Posts: 851 | Subs: 1
I will bite:
1. Salvage. That Ostwind is a meat grinder when you have blob spam. The MEFG arty just rapes emplacements if its timed right. Works great with team mate weapons cache.
2. Fortifications. This is mainly for the Volks building bunkers and S mines and the last ability (the artillery clearing everything). This is also rape against emplacements.
This can be swapped with the command panther commander. That panter affects every single vehicle in the entire sector!
3. Breakthru. In team games when they spam tanks that Jagh eats them for breakfast. Also Panzerfuselliers are quite handy at range
1. Salvage. That Ostwind is a meat grinder when you have blob spam. The MEFG arty just rapes emplacements if its timed right. Works great with team mate weapons cache.
2. Fortifications. This is mainly for the Volks building bunkers and S mines and the last ability (the artillery clearing everything). This is also rape against emplacements.
This can be swapped with the command panther commander. That panter affects every single vehicle in the entire sector!
3. Breakthru. In team games when they spam tanks that Jagh eats them for breakfast. Also Panzerfuselliers are quite handy at range
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