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russian armor

Could you please reinsert the UKF mortar pit bug?

31 Mar 2017, 14:57 PM
#21
avatar of ShadowLinkX37
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Posts: 4183 | Subs: 4

What do you you all think about not being able to place emplacements in base sectors similar to long range arty? I've found that in my 1v1 games IF a mortar pit is placed it's placed in the base sector behind some massive hedge or something. Such hedges exist on Lost Glider, Crossroads. It's near impossible to kill with ISGs and the mortar pits can reach far points on the map.
31 Mar 2017, 14:59 PM
#22
avatar of le_saucisson_masque

Posts: 485 | Subs: 1

jump backJump back to quoted post31 Mar 2017, 12:23 PMButcher
I think you understood me a bit wrong here. That´s exactly what I´m saying. Flame weapons are only good if there is no Bofors around. :)

For the mortar idea: that might work but you are bleeding mortar models until the mortar pit is finished.


my bad if i missunderstood you, there is no need to argue then if we both agree on the same thing :D

the strat i told you is working very well, 1v1 or 4v4 and is even better with ostruppen to recrew the mortar when it's killed. they spawn very fast from reinforcement halftrack and doesn't cost that much.

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