Hello all,
I've cloned the AEF base buildings so that I can fill them with my own attributes. Some of the things I've changed are: spawner, health (the actual HP and wreck entity which points to a cloned wrecked hq), combat (because for some reason it had an mg??)
Anyone have an hints to why this happens?
Game Crash when AEF Base is destroyed
29 Mar 2017, 02:28 AM
#1
Posts: 60
30 Mar 2017, 20:47 PM
#2
Posts: 766 | Subs: 2
Hello all,
I've cloned the AEF base buildings so that I can fill them with my own attributes. Some of the things I've changed are: spawner, health (the actual HP and wreck entity which points to a cloned wrecked hq), combat (because for some reason it had an mg??)
Anyone have an hints to why this happens?
Usually those weapons are dummy weapons that do not actually fire. Maybe you deleting it may have caused it. I can not honestly say. Make sure your paths between the wrecks and the actual building is correct. If your mod makes annihilation equally impractical compare to live. Just post it as a disclaimer to avoid this, unless it is the goal of your mod for annihilation.
31 Mar 2017, 02:36 AM
#3
Posts: 60
Fixed per last hotfix! Thanks!
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