Login

russian armor

Game Crash when AEF Base is destroyed

29 Mar 2017, 02:28 AM
#1
avatar of kwok

Posts: 60

Hello all,

I've cloned the AEF base buildings so that I can fill them with my own attributes. Some of the things I've changed are: spawner, health (the actual HP and wreck entity which points to a cloned wrecked hq), combat (because for some reason it had an mg??)

Anyone have an hints to why this happens?
30 Mar 2017, 20:47 PM
#2
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 766 | Subs: 2

jump backJump back to quoted post29 Mar 2017, 02:28 AMkwok
Hello all,

I've cloned the AEF base buildings so that I can fill them with my own attributes. Some of the things I've changed are: spawner, health (the actual HP and wreck entity which points to a cloned wrecked hq), combat (because for some reason it had an mg??)

Anyone have an hints to why this happens?


Usually those weapons are dummy weapons that do not actually fire. Maybe you deleting it may have caused it. I can not honestly say. Make sure your paths between the wrecks and the actual building is correct. If your mod makes annihilation equally impractical compare to live. Just post it as a disclaimer to avoid this, unless it is the goal of your mod for annihilation.
31 Mar 2017, 02:36 AM
#3
avatar of kwok

Posts: 60

Fixed per last hotfix! Thanks!
1 user is browsing this thread: 1 guest

Livestreams

New Zealand 9

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

814 users are online: 814 guests
3 posts in the last 24h
3 posts in the last week
23 posts in the last month
Registered members: 48726
Welcome our newest member, vanyaclinic02
Most online: 2043 users on 29 Oct 2023, 01:04 AM