Whats the best commanders to pick in 2v2
12 Mar 2017, 16:32 PM
#1
Posts: 3
Hi, Me and my friend have recently been trying our hand at 2v2's. We play OKW and Wehrmacht (Not sure if this is the best Axis set up, any advice on that would be grand too!). The commanders we normally use are OKW: Scavenge, Motorised and Luftwaffe Ground Force, again not sure if thats the best. But for Ostheer we have no idea what doc to pick. Thank you in advance for the help!
12 Mar 2017, 18:29 PM
#2
Posts: 4314 | Subs: 7
For OKW I want to recommend you breakthru.
Panzerfussiliers are great unit that scales perfectly into lategame, outfight most allied infantry, his upgrade gives him 3xG43 and better recon and what is most important in 2v2, they are 6 member squad, thus less likely to get wiped.
Because OKW player has friend who can hold ground, he doesn´t have to 3 volks, 2x volks 2x sturmpios and 1x raketten should be enaugh, and once you get 2 VP´s get 2-3 panzerfussiliers use all your munnition to get G43.
In lategame you will get jagtiger that hardcounters any allied armor if well protected.
I much more like second OKW player that will go special OPS for commado panther. Commad panther can mark target (tank that is marked will get +50% DAMAGE).
Even strongst allied armor will die (marked)to shot from jagtiger and command panther, and if now, he can pursue them (panther).
Later on he can got kingtiger, there isn´t thing that can beat kingtiger+jagtiger + command panther.
Flares are cheap yet strong recon tool, infiltration grenades counter garrisons and infrared STG obers defeat any infantry(they ignore cover).
NOTE: Do not go officer from breaktrought, because if you lose him, whole army will retreat. Only use him if you can micro him behind your main army.
Breaktrought player should go battlegruppe with retreat point into fast panzer 4 (flak HQ), then jagtiger. This player can change
The other player want to rush flak HQ as well- to get infrared obers.
He should get leigts and 1 raketten, because he doesn´t have to spend manpower for pfuss spam.
He shouldn´t get armor, either tech for mechanized once he get flak HQ set up to rush kingtiger or save fuel for commado panther.
Commando panther and kingtiger are so expensive that you cannot allow to spend fuel on unwanted things. Get more rakettens if needed and make sure to not lose panzer 4 prematurely.
If you want to know how to set up HQs, read this guide.https://www.coh2.org/guides/34730/tip-of-the-week-9-okw-truck-placement
Ostheer is fine as faction, but this combo is much better, at least against UKF comet spam and USF riflemen spam - a really used strategy right now. If you face soviet player with maxim spam, invest more on leits.
Alsways hold your side to get tanks in time, tr to harass if possible.
Panzerfussiliers are great unit that scales perfectly into lategame, outfight most allied infantry, his upgrade gives him 3xG43 and better recon and what is most important in 2v2, they are 6 member squad, thus less likely to get wiped.
Because OKW player has friend who can hold ground, he doesn´t have to 3 volks, 2x volks 2x sturmpios and 1x raketten should be enaugh, and once you get 2 VP´s get 2-3 panzerfussiliers use all your munnition to get G43.
In lategame you will get jagtiger that hardcounters any allied armor if well protected.
I much more like second OKW player that will go special OPS for commado panther. Commad panther can mark target (tank that is marked will get +50% DAMAGE).
Even strongst allied armor will die (marked)to shot from jagtiger and command panther, and if now, he can pursue them (panther).
Later on he can got kingtiger, there isn´t thing that can beat kingtiger+jagtiger + command panther.
Flares are cheap yet strong recon tool, infiltration grenades counter garrisons and infrared STG obers defeat any infantry(they ignore cover).
NOTE: Do not go officer from breaktrought, because if you lose him, whole army will retreat. Only use him if you can micro him behind your main army.
Breaktrought player should go battlegruppe with retreat point into fast panzer 4 (flak HQ), then jagtiger. This player can change
The other player want to rush flak HQ as well- to get infrared obers.
He should get leigts and 1 raketten, because he doesn´t have to spend manpower for pfuss spam.
He shouldn´t get armor, either tech for mechanized once he get flak HQ set up to rush kingtiger or save fuel for commado panther.
Commando panther and kingtiger are so expensive that you cannot allow to spend fuel on unwanted things. Get more rakettens if needed and make sure to not lose panzer 4 prematurely.
If you want to know how to set up HQs, read this guide.https://www.coh2.org/guides/34730/tip-of-the-week-9-okw-truck-placement
Ostheer is fine as faction, but this combo is much better, at least against UKF comet spam and USF riflemen spam - a really used strategy right now. If you face soviet player with maxim spam, invest more on leits.
Alsways hold your side to get tanks in time, tr to harass if possible.
12 Mar 2017, 21:05 PM
#3
Posts: 3
For OKW I want to recommend you breakthru.
Panzerfussiliers are great unit that scales perfectly into lategame, outfight most allied infantry, his upgrade gives him 3xG43 and better recon and what is most important in 2v2, they are 6 member squad, thus less likely to get wiped.
Because OKW player has friend who can hold ground, he doesn´t have to 3 volks, 2x volks 2x sturmpios and 1x raketten should be enaugh, and once you get 2 VP´s get 2-3 panzerfussiliers use all your munnition to get G43.
In lategame you will get jagtiger that hardcounters any allied armor if well protected.
I much more like second OKW player that will go special OPS for commado panther. Commad panther can mark target (tank that is marked will get +50% DAMAGE).
Even strongst allied armor will die (marked)to shot from jagtiger and command panther, and if now, he can pursue them (panther).
Later on he can got kingtiger, there isn´t thing that can beat kingtiger+jagtiger + command panther.
Flares are cheap yet strong recon tool, infiltration grenades counter garrisons and infrared STG obers defeat any infantry(they ignore cover).
NOTE: Do not go officer from breaktrought, because if you lose him, whole army will retreat. Only use him if you can micro him behind your main army.
Breaktrought player should go battlegruppe with retreat point into fast panzer 4 (flak HQ), then jagtiger. This player can change
The other player want to rush flak HQ as well- to get infrared obers.
He should get leigts and 1 raketten, because he doesn´t have to spend manpower for pfuss spam.
He shouldn´t get armor, either tech for mechanized once he get flak HQ set up to rush kingtiger or save fuel for commado panther.
Commando panther and kingtiger are so expensive that you cannot allow to spend fuel on unwanted things. Get more rakettens if needed and make sure to not lose panzer 4 prematurely.
If you want to know how to set up HQs, read this guide.https://www.coh2.org/guides/34730/tip-of-the-week-9-okw-truck-placement
Ostheer is fine as faction, but this combo is much better, at least against UKF comet spam and USF riflemen spam - a really used strategy right now. If you face soviet player with maxim spam, invest more on leits.
Alsways hold your side to get tanks in time, tr to harass if possible.
So you would say its better to two OKW, then say 1x OKW and 1x Wehrmacht?
12 Mar 2017, 21:08 PM
#4
Posts: 4314 | Subs: 7
So you would say its better to two OKW, then say 1x OKW and 1x Wehrmacht?
I think yes. Especially after WBP. Allies will mainly consist of USF and UKF, because they will be strongest factions and these 2 doctrines together counter comets+arty cover or rifleme blobs and pershings really well
There are many other viable strategies ofcourse, but this one is hardcounter to comets, most meta UKF strategy.
IF you want better input, wait for other strategists that are more skilled in 2v2 gamemode
12 Mar 2017, 21:39 PM
#5
Posts: 3
I think yes. Especially after WBP. Allies will mainly consist of USF and UKF, because they will be strongest factions and these 2 doctrines together counter comets+arty cover or rifleme blobs and pershings really well
There are many other viable strategies ofcourse, but this one is hardcounter to comets, most meta UKF strategy.
IF you want better input, wait for other strategists that are more skilled in 2v2 gamemode
Thank you! I thought that 2x OKW wasnt that good due to the weak point in the middle game?
13 Mar 2017, 05:35 AM
#6
Posts: 4314 | Subs: 7
Thank you! I thought that 2x OKW wasnt that good due to the weak point in the middle game?
They won´t breach you thanks to leights and panzerfussiliers. Also after WBP light vehicles will get multiple nerfs, nerfing allied mid game by a lot.
PS: Leights range is bigger than mortar pit one, hardcountering it
23 Mar 2017, 13:11 PM
#7
Posts: 1554 | Subs: 7
I recommend mixed Axis since they allow you to adapt to any situation quite well and are not hard to execute. One of the easy-way-to-go strategies is the following:
While the OKW player chooses Special Operations Doctrine to gain access to Command Panther the Ostheer player picks Jaeger Armour Doctrine for Scopes and Elephant Tank Destroyer. Elephant combined with Scopes ensures your team armour superiority over your opponents. Command Panther should protect Elephant from nasty flanks (Comets and T34/85s say hello). Another main task for your Command Panther is to mark vehicles so that your combined AT strength can turn any Allied vehicles into wrecks with 2 shots (1 from Elephant and 1 from Command Panther) unless it's a heavy tank like IS-2. Never overextend with your Elephant and make its great range work for you via usage of Scopes, Flares or Reconnaissance Flight.
Regarding build order your OKW part can go for 3 Volks, Kubel into Stuka if Allies fortify with team weapons then Healing into Command Panther. If your Allied foes does not focus on team weapons then you can go Healing first into 1 optional LEIG into Flak Truck producing 1 Obersoldaten squad and 1 Panzer IV then save for Command Panther (if you lack fuel you can skip the Panzer IV and head directly to Command Panther).
The Ostheer part should do standard T1 opening (3 Grens, MG42, Mortar) into T2 (222 for Scopes and 1 PaK40 are necessary) and then head either to T3 for fast Panzer IV if you like to play the pressure game or skip T3 and head to T4 for more solid late game choices like the Panther (as further support for Elephant and great late game unit in general) and Panzerwerfer (excellent indirect fire source).
While the OKW player chooses Special Operations Doctrine to gain access to Command Panther the Ostheer player picks Jaeger Armour Doctrine for Scopes and Elephant Tank Destroyer. Elephant combined with Scopes ensures your team armour superiority over your opponents. Command Panther should protect Elephant from nasty flanks (Comets and T34/85s say hello). Another main task for your Command Panther is to mark vehicles so that your combined AT strength can turn any Allied vehicles into wrecks with 2 shots (1 from Elephant and 1 from Command Panther) unless it's a heavy tank like IS-2. Never overextend with your Elephant and make its great range work for you via usage of Scopes, Flares or Reconnaissance Flight.
Regarding build order your OKW part can go for 3 Volks, Kubel into Stuka if Allies fortify with team weapons then Healing into Command Panther. If your Allied foes does not focus on team weapons then you can go Healing first into 1 optional LEIG into Flak Truck producing 1 Obersoldaten squad and 1 Panzer IV then save for Command Panther (if you lack fuel you can skip the Panzer IV and head directly to Command Panther).
The Ostheer part should do standard T1 opening (3 Grens, MG42, Mortar) into T2 (222 for Scopes and 1 PaK40 are necessary) and then head either to T3 for fast Panzer IV if you like to play the pressure game or skip T3 and head to T4 for more solid late game choices like the Panther (as further support for Elephant and great late game unit in general) and Panzerwerfer (excellent indirect fire source).
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