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Winter Patch

9 Mar 2017, 15:47 PM
#21
avatar of Xutryn_X7

Posts: 131



No, it start with the midwinter (20-21 dec) and ends wit the spring equinox (20-21 march)

Ohh well,based on the Sun position.I have lost faith in Lelic when WFA was released.Even if i had WFA first,the implementation and the balance was very bad and still is.I am still thinking what should OKW do facing 2 vikers into bofors/mortar pit or both in 1vs1 and 2vs2.They take too much time to fix some easy balance stuff.
9 Mar 2017, 16:13 PM
#22
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Just one question, if you make this patch so long, so next patch will be in 2018 with comets.arty covers, dive bomb nerfs ?
9 Mar 2017, 17:42 PM
#23
avatar of Leo251

Posts: 311

Just one question, if you make this patch so long, so next patch will be in 2018 with comets.arty covers, dive bomb nerfs ?

Of course. You can count on it!! That´s why people dont like lelic
9 Mar 2017, 18:02 PM
#24
avatar of le_saucisson_masque

Posts: 485 | Subs: 1

this patch release will be another reason to laugh at relic imo.
as usual, it won't be tested by anyone before it get release so it will be full of bugs (who said lazer usf mortar) and a "winter" patch released during spring ... :rofl:
9 Mar 2017, 19:10 PM
#25
avatar of mondeogaming1

Posts: 464

Lets just add an option for the sherman 76 mm gun and its over for the winter ballance patch
11 Mar 2017, 10:18 AM
#26
avatar of skemshead

Posts: 611

1. The amount of time this patch has taken is a HUGE slap in the face to all Coh2 fans. (seriously they treat their fans like fucking dogs)

2. If there are bugs, especially game breaking bugs, it will almost certainly be the final nail in the coffin for the game.

3. This patch is just the tip of the iceberg as far as fixing this game, the next patch cannot take 6 fucking months with zero fucking communication with the community.
11 Mar 2017, 10:48 AM
#27
avatar of Stark

Posts: 626 | Subs: 1

Plz change the name to a "spring patch" :kappa
11 Mar 2017, 10:56 AM
#28
avatar of Nano

Posts: 212

1. The amount of time this patch has taken is a HUGE slap in the face to all Coh2 fans. (seriously they treat their fans like fucking dogs)


They just don't care, they have moved onto other projects; it's how companies make money. You should just move onto a game with a better company behind it (but easier said than done).

2. If there are bugs, especially game breaking bugs, it will almost certainly be the final nail in the coffin for the game.


Doesn't seem like they give two damns about fixing bugs... Or they just don't have the skill set to address them.

Still waiting for surrender button in team games to be fixed
Still waiting for field gun bug fix
Took how many years to stop sniper from deafening me every time it fires?

We should be used to this trash by now. Sorry to say.
11 Mar 2017, 18:36 PM
#29
avatar of Garrett

Posts: 309 | Subs: 1

Just one question, if you make this patch so long, so next patch will be in 2018 with comets.arty covers, dive bomb nerfs ?


Dont worry, until then all the Axis players will have left in resignation ... Oh no, ofc German infantry will totally overperform without the clumping, thus rendering Comets useless kappa.
12 Mar 2017, 01:46 AM
#30
avatar of Storm Elite

Posts: 246

There's basically no way the model spacing fix is going to be entirely positive.

Since even if it does make Ostheer infantry as unlikely to take damage from AoE as USF infantry, that'll just mean that AoE will become worthless on all factions and cause some kind of ridiculous direct fire meta for an indeterminate amount of time.
12 Mar 2017, 09:24 AM
#31
avatar of __deleted__

Posts: 4314 | Subs: 7

There's basically no way the model spacing fix is going to be entirely positive.

Since even if it does make Ostheer infantry as unlikely to take damage from AoE as USF infantry, that'll just mean that AoE will become worthless on all factions and cause some kind of ridiculous direct fire meta for an indeterminate amount of time.


Indirect fire should have never been to counte squads in the open.

Indirect weapons are there to counter static play (team weapons, units in cover, units in houses and so on).

If mortar is so strong that it is no brainer unit, something is bad with this game. (Same as sniper vs UKF)
12 Mar 2017, 09:42 AM
#32
avatar of karskimies

Posts: 67

Remove autofire, emphatize barrages. Add things like creeping barrage for mortars so you can react to enemy infantry pushes or retreats. That way you earn every bullshit whipe.
12 Mar 2017, 12:07 PM
#33
avatar of skemshead

Posts: 611

Remove autofire, emphatize barrages. Add things like creeping barrage for mortars so you can react to enemy infantry pushes or retreats. That way you earn every bullshit whipe.


+1

Indirect fire is actually a bigger problem than most believe it to be. Many of the units that are being nerfed can often be kept in check by smart use of combined arms and mines but indirect fire will regularly counter that smart play with little skill required and from relative safety.

I am happy for indirect fire to be effective if it is cost appropriate, requires adequate user micro and is hard countered by flanking units.

The wbp will remove some of the bs surrounding indirect fire but the scope does not allow for changes that will discourage indirect fire being present in every game as a no brainer.
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