On Crossroads, on the South-Eastern side of the map, just a bit north of the fuel point, there's a clump of terrain/fence that can trap units inside. Once units get in they can never get out even if they press retreat.
I accidentally closed the game without saving the replay because I was extremely angry, but I hope someone can look into the pathing on this map? It's atrocious that units get stuck and are just locked out the whole game....Ruined my game
Units got stuck in a fence
21 Feb 2017, 18:21 PM
#1
Posts: 503 | Subs: 1
22 Feb 2017, 13:23 PM
#3
1
Posts: 453
On Crossroads, on the South-Eastern side of the map, just a bit north of the fuel point, there's a clump of terrain/fence that can trap units inside. Once units get in they can never get out even if they press retreat.
I accidentally closed the game without saving the replay because I was extremely angry, but I hope someone can look into the pathing on this map? It's atrocious that units get stuck and are just locked out the whole game....Ruined my game
There's a few maps with this glitch. Rather than press retreat, re-click on the (hop back over) fence area with the action emotion and then retreat.
22 Feb 2017, 13:27 PM
#4
Posts: 2723 | Subs: 1
Moved to COH2 Bugs.
22 Feb 2017, 20:38 PM
#5
7
Posts: 1664
On Crossroads, on the South-Eastern side of the map, just a bit north of the fuel point, there's a clump of terrain/fence that can trap units inside. Once units get in they can never get out even if they press retreat.
I accidentally closed the game without saving the replay because I was extremely angry, but I hope someone can look into the pathing on this map? It's atrocious that units get stuck and are just locked out the whole game....Ruined my game
You can watch your last played game replay.
23 Feb 2017, 03:23 AM
#6
Posts: 1158
If you haven't played any games since that game, it is still saved in your computer as temp.rec.
Can't you just jump the fence again?
Can't you just jump the fence again?
24 Feb 2017, 16:04 PM
#7
Posts: 503 | Subs: 1
I was in a rush to go off, haven't touched it since then. At that point in time the unit was just running on the spot permanently, couldn't unstick them with either retreat or any move command, unfortunately. They were "inside" the fence and couldn't hop out in either direction.
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