Horrible Team Matchups
Posts: 1158
Unit balance in 4v4 is typically thought to be impossible. However, team matching can be done better this. I've set the system up for an extreme handicap on myself to see how far it goes, but I've noticed it for years. The system seems to do some kind of addition formula and try to get both teams to be the same number. So a high level person will get matched with several really low players to match another team where each member may be average. Even though the numbers are equal, the game is not fair skill-wise. The average players quickly overwhelm the noobs. The good player/s cannot get the noobs to perform better, even with guidance. It just doesn't work. Their reactions are slow and placement is thoughtless.
A better way to match teams is to try and get all players within a close skill range. For example, 1 team might have a level 16, level 14, and 2 level 10's. The other team has a level 17, 2 level 12's, and a level 9. It's not perfectly even, but compared to the way it is now where I might get paired up with 3 level 4's to take on a team of 4 level 10's, it's much better odds. The players on the lower levels lack the basics of the game and perhaps use 4v4 as a crutch for inexperience. I think that is fine, but they should be grouped together. A team of 4 level 4's vs a team 2 level 3's a level 5 and a level 6.
Team automatch can be made to do better!
Posts: 871
Without more players the only other way would be to increase wait times, which are often 10+ minutes for me in 3's and 4's if not many players near my rank are on and even then I do not have faith in the match maker.
That being said you are currently ranked around 4000 on the leaderboard as US in 4v4. Once you grind up the leaderboard it will help quite a bit.
Teams can also cause problems. If you get a team who have not played 10 games together yet, they will not have a rank and so could get matched vs bad or good players, which might be why it seems the opponents are good.
Posts: 1158
Posts: 2272 | Subs: 1
start playing 1vs1
Posts: 4630 | Subs: 2
the best solution for this is
start playing 1vs1
But then you face shitty new maps without enough vetos :|
Posts: 2742
AFK vs AI.
Posts: 1585 | Subs: 1
The solution is to keep grinding if you want to move up, or just figure its not a huge deal to have a high rank in 3v3 and 4v4 random because of the variability in fair fights. Still some good games at higher levels however.
Posts: 1158
Posts: 493
Posts: 1158
Posts: 1158
Posts: 1158
Smurfing in 4v4 randumbs
Best solution is to play AT
That's the second instance of avoidance. The problem is with automatcher. The solution is not play 1v1. It's not play AT. Those are different solutions. I could just as easily not load up the game and call that a solution. The matcher is broken for 2v2, 3v3, and 4v4.
Posts: 2066
the best solution for this is
start playing 1vs1
1v1 is curently the worst game mode of them all.
Posts: 25
Posts: 5441 | Subs: 36
B) About the matchmaking. When you search longer then 5 min--> You should restart your search. If you don't you will get after 10-11 min defently a game. But this game can / will be worse. Because long search time means, big skillarea.
C) Matchmakingsystem: Yes, For example: You are 100, your randoms mates are 500, 600. Means, that your enemies can be a 200-300 team ez. Because the matchmaking thinks, that you as rank 100, should be able to play 1vs2 or 1vs 1,5 on this skill lv. (What you acutally really can maybe! If not, your rank should be lower then.)
But yes i know, it sucks at all. Thats why i stopped playing randoms.
D) When you top 50 for example, your games are normally more balanced. You will get same mate often and same enemies, if there are playing at this time. When you are > rank 200 , you can get everything. Sucks, but thats it.
Posts: 2272 | Subs: 1
1v1 is curently the worst game mode of them all.
and how so?
Posts: 2723 | Subs: 1
Posts: 1158
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