(6 - 8) Aftermatch Lorch Assault
Steam (6 - 8) Aftermatch Lorch Assault
Changues:
-Middle MU. Cut fences, vineyards and Rotated shrubs. With this west players have the same possibilities that the east players when capturing.
-South VP. Move VP to have the same distance as the other player. Add two houses near VP. The west players always arrive before the VP and they also have houses. Now it is balanced.
-East VP. Added 2 broken fences, this will make more balanced when the two players are capturing.
-Add broken fence to South normal point.
-Fenced sectors almost completely located in the east and west of the church. Broken fences have been added. This will greatly improve the central capture point, which players had many movements problems.
-In the sector church added broken fence so that south players have better access to the church.
-Open west doors in the middle VP cemetery.
-Added a second road to the west players near VP north west. Since the players have at least two accesses much more wide to the city.
-Made these changes to be reflected on the minimap.
The design of this map is structured around several important areas that can not be touched as is the castle, sector of the church, sector of the city. The game will be made in these three zones.
The original map presents problems in the early game and mobility on the map. With which some players benefit from these.