(6 - 8) La Gleize Encounter
Steam (6 - 8) La Gleize Encounter
Changues:
-Relocated bunkers in base for give more space and better movement.
-Middle VP cut wall and sandbags near the middel VP. This allows the infantry to cover themselves and move better
-Cut corners east and west
-Moved the nearest fuel. This lowers the hardness of the map
-Add open/broken fences in VP west and east, facilitating the entrance of infantry
-Made these changes to be reflected on the minimap.
The original map is extremely hard to play. The position of fuels, which if an opponent reach to capture and defend it vey dificult recovering.
Cutting corners is for the game to develop into a rectangle because the corners was very easy for the opponent refuses access to these areas.
With all these changes the essence of the original is preserved and makes the map more fun and enjoyable to play.
Note: Lorch Assault, Lienne Forest, Vielsalm have the fuel near the bases and do not have a direct fight for them. I bet this change in this map because its original design would have to make many changes to put it between both north and south players.
The only map that has 1 fuel in the corner is Steppes (and perform), because is wide and is designed in another way.
The goal is to be nice to play.
Updated:
Move Fuel more near of VPs like Port Hamburg