(6 - 8) General N Mud
Steam (6 - 8) General N Mud
Changues:
-Relocated bunkers in base for give more space and better movement.
-Removed mud.
-Added small house in the south VP to compensate south players
-Middel VP. Added in something damage to disable buildings and enable buildings to garrision, all for balanced players south and north.
-Added Hedgefall in Middel VP to compensate south players. Because the north is closer VP
-Relocated 2 Munitions and 2 Fuels that were in the corner
-Relocated something posts which producing bad pathing.
-Relocated some objects in the capture points to balance their capture
-Cut corners east and west
-Made these changes to be reflected on the minimap.
-'General N Mud' mean General No Mud.
The original map is extremely hard to play. The position of fuels, which if an opponent reach to capture and defend it almost impossible recovering.
Cutting corners is for the game to develop into a rectangle because the corners was very easy
for the opponent refuses access to these areas.
With all these changes the essence of the original is preserved and makes the map more fun and enjoyable to play.
Note: Lorch Assault, Lienne Forest, Vielsalm have the fuel near the bases and do not have a direct fight for them. I bet this change in this map because its original design would have to make many changes to put it between both north and south players.
The only map that has 1 fuel in the corner is Steppes (and perform), because is wide and is designed in another way.
The goal is to be nice to play.
Updated:
Move Fuel more near of VPs like Port Hamburg