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russian armor

1v1 USSR Vs Oberkommando

14 Oct 2016, 22:18 PM
#1
avatar of ST Hélios

Posts: 27



Here we go again, lost match by close, i'dd like to know what i did wrong please
(except the starting build order, it was a test and it failed miserably)
15 Oct 2016, 09:24 AM
#2
avatar of __deleted__

Posts: 4314 | Subs: 7

I´ll look at it

Somebody beat me at this one.

I´ll just post his answer here and close this review. If you have any other questions or this review wasn´t good enaught for you, I can re-open it.

!Right... Your start, i know it was an experiment but ill talk about it anyway. 2 engineers together still aren't going to win a fight often, better to split them up and cap more points. You got the M3 scout car when there was no kubel, you probably would have seen it by that point, better to get a penal out first and then the M3. However if there IS a kubel the M3 first is fine. Going for 3 penals first is a risky move, if the OKW player goes fast luchs you are pretty much dead. You were lucky here. I see what you were doing with the doc choice but you should have gone for at least one more con before the 3rd penal, and made sure you had AT nades. You used a lot of satchel charges against infantry, this is not really a good idea, most people will be able to dodge them. It was a waste of muni really, which with your doc choice you need for upgrades mines and air strikes. You were blobbing all of your penals and all of your cons together in separate groups which meant that when Jerry saw your blob of just penals he had a field day with his luchs. MIX THEM even if you had a blob of 2 cons and a penal it would still be a better fighting force. Jerry wont have raketens everywhere, find them and then be aggressive with your tanks. With this doc particularly its good to build sandbags everywhere and sit your cons behind them. This way unless its a really big nasty tank like a KT, your cons can sit there all day. You had no fuel but you had at some points around a 1000 MP, BUILD A FUEL CACHE! You were also floating LOADS of muni, that shouldnt happen when you have 2 engineers, mines your cons can lay and such a powerful air strike. That air strike kills tech structures in 2 hits sometimes, it also kills infantry and tanks. Use it against everything, but try to use it in his base once he has squads in there. last but not least mines and demos, never forget them, they are bae. Couple last things, you did blob a lot and that is bad, a good player will punish you for that with stukas and more, part of the reason you lost was because while your blob was moving one way, Jerry could cap the other.



Have a nice day
Hector
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