I'm the Ostheer player.
We seem to have trouble with this combo, especially the landmatress harrass. Brutal honesty please, I can take it.
I call BS on the Comet racecar though; this aint Formula 1.
[2v2] OKW Wehr vs USF BF
10 Oct 2016, 17:49 PM
#1
Posts: 20
15 Oct 2016, 11:14 AM
#2
Posts: 294 | Subs: 1
Will look at it till the evening
15 Oct 2016, 16:19 PM
#3
Posts: 294 | Subs: 1
MG should've capped the fuel point at the start - they're team weapons that can move too, a passive HMG in the back can't help you take points in the early game as Wehr
Should've retreated the MG right when you saw the USF blob smoking it
Don't push too hard with your 222 if there's a british enemy, as AEC can hit the field very early
With Wehr, you must always use combined arms, as the only AEC forced a retreat on your MG (a pak should've covered it from behind).
Never send an ATG to cap a frontline territory point
Plant a few mines (on ice if possible)
Team coordination is a must in teamgames - you can even write down your tactic or what you see to help eachother out
Don't float - nothing much to say
Recognize the situation (enemy had armor advantage (sherman, 2x jackson, comet - tiger was a mistake there as it gets eaten in matter of seconds) you needed Pwerfer and 2-3 ATGs + MGs
Sluggish heavy tanks are not good at crushing infantry that are not pinned
Should've bought a stug armada to counter jacksons as they're cheap
Take cover behind houses with tanks - so enemy ATGs and TDs can't snipe them from afar
Hope I highlighted all your mistakes
Better luck next time
Oh and PS: Comets are the best against lone heavies, an ATG should always cover them
Should've retreated the MG right when you saw the USF blob smoking it
Don't push too hard with your 222 if there's a british enemy, as AEC can hit the field very early
With Wehr, you must always use combined arms, as the only AEC forced a retreat on your MG (a pak should've covered it from behind).
Never send an ATG to cap a frontline territory point
Plant a few mines (on ice if possible)
Team coordination is a must in teamgames - you can even write down your tactic or what you see to help eachother out
Don't float - nothing much to say
Recognize the situation (enemy had armor advantage (sherman, 2x jackson, comet - tiger was a mistake there as it gets eaten in matter of seconds) you needed Pwerfer and 2-3 ATGs + MGs
Sluggish heavy tanks are not good at crushing infantry that are not pinned
Should've bought a stug armada to counter jacksons as they're cheap
Take cover behind houses with tanks - so enemy ATGs and TDs can't snipe them from afar
Hope I highlighted all your mistakes
Better luck next time
Oh and PS: Comets are the best against lone heavies, an ATG should always cover them
16 Oct 2016, 09:53 AM
#4
Posts: 20
Thank you for your time, mate. I appreciate the feedback. Some of the points you mentioned I caught myself but others escaped me.
Cheers.
Cheers.
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