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Relic! fix the shit spawn in 1v1

15 Aug 2016, 22:12 PM
#1
avatar of steffenbk1

Posts: 139

This is super annoying, and i find it odd how this isn't fixed yet. There are problems with spawns on some of the maps in 1v1, that also are 2v2 maps. The thing that will happen in 1v1's on these maps, are that you will spawn on a random location. Say crossing in the woods is an example os this, you can either spawn near the middle road, that keeps you close to the front lines, and give you a shorter retreat. Or you can spawn in the corner of the map, where you have fare fare longer retreat than your opponent might have... so spawn in 1v1 should be fixed

here is the points in crossing you can spawn in 1v1


15 Aug 2016, 22:18 PM
#2
avatar of Theodosios
Admin Red  Badge

Posts: 1554 | Subs: 7

+1

This must be fixed without any doubt.
15 Aug 2016, 22:39 PM
#3
avatar of Tiger Baron

Posts: 3145 | Subs: 2

Relic needs to fix the shit spawn in general, especially on that community map Angermunge or whatever it's name is, if 2 USF players spawn on the bottom left no tanks and pass through because of all of the shit around their buildings while as a Brit player I can't upgrade to any of my buildings, I even got screenshots of both as proof that the bottom spawn is just in general, very fucked up and not just on that map.
15 Aug 2016, 22:59 PM
#4
avatar of chipwreckt

Posts: 732

It was fixed in the past. But thats even worse. Check topics like this for example

https://www.coh2.org/topic/24363/starting-side-for-each-nationality-now-fixed/romeocoh2/

Not sure if they can fixed start pos and randomize faction
16 Aug 2016, 00:32 AM
#5
avatar of Latch

Posts: 773

They need to fix the BS with medic/OKW trucks driving to the front lines when spawned too.
16 Aug 2016, 01:52 AM
#6
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

As long as they use the same map for 1v1 and 2v2 I don't see how it can be fixed. But who knows...
16 Aug 2016, 02:09 AM
#7
avatar of luvnest
Strategist Badge
Patrion 39

Posts: 1094 | Subs: 20

I've been saying this for two years. I doubt they are going to implement this at this stage now. A simple solution would have been to introduce a 1v1 version of Crossing or Semoisky Winter which features only one spawn.
16 Aug 2016, 02:54 AM
#8
avatar of d0ggY
Senior Caster Badge

Posts: 823 | Subs: 3

The spawns have to be fixed in many maps, not only 1v1, fuckboiz. Best example is Across the Rhine, spawn from the top on left side and you can instantly surrender
16 Aug 2016, 03:32 AM
#9
avatar of Unknown Legend
Donator 11

Posts: 418 | Subs: 1

+1
16 Aug 2016, 03:44 AM
#10
avatar of Hikuran

Posts: 194

Yeah and the USF base need to rotate itself 180 when spawn in bottom.

It's a real pain one has to walk around to reach weapons cache
16 Aug 2016, 08:53 AM
#11
avatar of Australian Magic

Posts: 4630 | Subs: 2

When I saw title, I was sure it is about Crossin :foreveralone:

The spawn is a nightmare on this map.

Across the Rhine is second on that list :foreveralone: If you spawn as a OST/SU far from the fuel point, your enemy already has a handicap. FRPs win games on this map.
17 Aug 2016, 20:41 PM
#12
avatar of __deleted__

Posts: 4314 | Subs: 7

Meanwhile kharkov is even more broken, because always one player get advantage

17 Aug 2016, 21:06 PM
#13
avatar of Stafkeh
Patrion 14

Posts: 1006

+1

This must be fixed without any doubt.


Soon.

19 Aug 2016, 11:45 AM
#14
avatar of mediev

Posts: 93

jump backJump back to quoted post16 Aug 2016, 01:52 AMBudwise
As long as they use the same map for 1v1 and 2v2 I don't see how it can be fixed. But who knows...


I don´t know, maybe having you automatically NOT start in the corner? That has to be possible somehow.
19 Aug 2016, 12:09 PM
#15
avatar of Highfiveeeee

Posts: 1740

jump backJump back to quoted post19 Aug 2016, 11:45 AMmediev


I don´t know, maybe having you automatically NOT start in the corner? That has to be possible somehow.


I think CoH2 consists of so much spaghetti code that it is not easily possible.
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