Radical idea!
The campaign has some really cool units. Smaller, less expensive and less cheesy AT guns. KV-series tanks. Early 'stubby' type PIV and StuG.
I'd love to see an early Soviet AT solution that wasn't dependent on the commander choice. I'd also love to see an early Ost anti-inf / anti crewed-weapons counter like the stubbies.
As Soviets, I'd love to see a KV in T3 to scare the shit out of the Ost and balance out / make redundant the clown car / maxim spam.
What I'm saying is this: is the brilliantly-realised unit diversity already organic to the campaign / ToW a potential answer to making CoH2 competitive mode more flexible??
Are the campaign units an answer to balance?
19 Jul 2013, 21:00 PM
#1
4
Posts: 951
19 Jul 2013, 21:04 PM
#2
Posts: 77
Hmm, my initial thought is that it'd take a good while to rebalance the multiplayer in terms of tech cost/time and how many units can be built per building. Also it would push games to even greater lengths, which may be a turn off for some.
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
26 | |||||
5 | |||||
4 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.920405.694+4
- 5.276108.719+27
- 6.306114.729+2
- 7.627229.732+1
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1237
Board Info
583 users are online:
1 member and 582 guests
europartsgiant123
europartsgiant123
0 post in the last 24h
5 posts in the last week
33 posts in the last month
5 posts in the last week
33 posts in the last month
Registered members: 49176
Welcome our newest member, europartsgiant123
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, europartsgiant123
Most online: 2043 users on 29 Oct 2023, 01:04 AM