[1v1]USFvsOHMinsk
30 Jul 2016, 17:18 PM
#1
Posts: 44
Barely won this won, but the match was super stressful and I was frazzled throughout.
30 Jul 2016, 17:48 PM
#2
1
Posts: 2307 | Subs: 4
Working on it.
31 Jul 2016, 20:05 PM
#3
Posts: 225 | Subs: 1
Working on it too
2 Aug 2016, 03:25 AM
#4
1
Posts: 2307 | Subs: 4
Barely won this won, but the match was super stressful and I was frazzled throughout.
Don't get a mortar as your third unit. You need extra units on the field this early in the game. You need to try and overwhelm your opponent early, because you are USF. Early game is your strong suit. You walked into an mg, and let pios push off your mortar in the first engagements. There goes your entire field presence. Against a better opponent that would mean you are fighting a huge up-hill battle.
There are three major problems that I saw that you need to be working on:
- Awareness
- Capping
- Buying
The only times you lost your troops were when you forgot about them and they just died doing nothing. Letting a mortar get pushed off alone by pioneers or letting a sniper kill all 5 men in a rifle squad are things you could easily avoid if you had noticed. Try and be switching your perspective to all of your units. Use the unit list in the top right corner of the screen; you can see when units are fighting and low on health, and quickly switch to them to give them orders. You were also losing some squads in micro-intense situations like when you were circling the pak with the stuart. You can queue commands using Shift+Click, and your units will follow them in order. For example with the stuart, you can Shift+Click a bunch of times in a circle around the pak, and look away to check your other squads while the stuart follows your commands.
You need to focus on capping the map and coming in from multiple angles. You nearly lost because you let the enemy hold all three vps for the first 15 minutes of the game. Once the score is 450-100 at 15 mins, your are playing against the clock while your opponent can take his sweet time. Make sure you always have atleast one VP. The difference between having one vp and no vps is huge. You will be losing tickets three times faster if you are being tripple capped. You had far more units during the game too, but you ignored the whole right side of the map. Send one squad to go cap all of that, there is no reason to give your opponent such a huge advantage for no effort.
You also need to have a plan for what you are going to do in the late game. You started floating huge amounts of fuel, manpower, and munitions. Anything you haven't invested on the field is wasted potential, you need to be spending your resources if you aren't saving up for something. I though you were saving up to get a pershing, but you bought a stuart and a major at 25 minutes into the game.... At 25 minutes into a match a stuart is a huge waste of resources and the major is just wasting time to get a worse tank, when you could get the pershing immediately. Have a plan on what you are going to be doing in the late game. If you had gone for the major earlier you could have had a sherman over 10 minutes sooner.
Random Tips:
- Awful sandbag placement. You want to try and position them in a way so that the enemy can't use them against you. Try placing them up against the points to block the enemy from putting their troops on the side facing you.
- Don't try and build things why you are being attacked, units take way more damage while building.
- Always Be Capping.
- Try not to get too focused on one part of the map. Tunnel vision is awful.
- There are some awesome abilities on your units you didn't use. The stun shot on the Stuart is fantastic and will save your ass.
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