How to counter OKW locking down cutoff
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Thanks!
Posts: 132
On maps that are too linear for this to work like Rails & Metal, Road to Kharkov etc. your best bet is to just veto them.
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Posts: 132
You might be asking "but that sounds like I basically have to beat him anyway to take it out" and that's because it's exactly what you have to do. There is no fast and easy way to destroy a flak hq deployed to protect his rear And whether it's feasible to take it out at all depends on which tiers and commanders you chose.
Posts: 742 | Subs: 1
SOV: non doc mortar, 120 mm Mortar
UKF: mortar pit
I use indirect weapon to harass OKW T4, they risk a Sturmpioneer dying in one shot ( Repairing a building / vehicule make you take 100% more damage ) if they keep repairing during mortar shells.
If you have a unit providing vision for your AT gun, it can help
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Sov mortars are trash. Its 100% known. Dont use them vs anything.
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imo if they place their shit in pos covering map center its better to alt-f4.
If they do so, they expose T4 to every side, thats risky, and way easier to kill
Posts: 1487
If they do so, they expose T4 to every side, thats risky, and way easier to kill
its always hard to kill
I'm never sure how to dislodge the OKW when they make their flak truck on an important place (i.e. cutoff on crossroads, or a fuel point). 1 MG + basic AT means assaulting the truck is extremely difficult, and when they're in such a forward position, they seem to be able to get to the rest of the map much faster than normal. Having troubles as both US and Soviets with this.
Thanks!
as for sov. I think
1. just dont play them since they are not noob frendly. Only brits are worse.
2. you need to buy docs at least 2 this patch. Industry and partisans.
3. if you play vs not a new player you must outplay him in many ways in several stages. Just 2 examples
3.1 OKW can get 2 luchs before 1 t70
3.2 KT can kill IS2 like its a medium.
3.3 heavies are basicaly not limited. KT + com pant + panther is ok.
Maybe am wrong in smth but by outplay i mean win decisively engagements when you have big disadvantage
Posts: 4314 | Subs: 7
as for sov. I think
1. just dont play them since they are not noob frendly. Only brits are worse.
2. you need to buy docs at least 2 this patch. Industry and partisans.
3. if you play vs not a new player you must outplay him in many ways in several stages. Just 2 examples
3.1 OKW can get 2 luchs before 1 t70
3.2 KT can kill IS2 like its a medium.
3.3 heavies are basicaly not limited. KT + com pant + panther is ok.
Maybe am wrong in smth but by outplay i mean win decisively engagements when you have big disadvantage
luchs = 65(luchs) + 50(mechanized) + 15(truck) -10 fuel (starting if I remeber right value) = 120 fuel
t70 = 70(t70) + 80(t3) + 15(t2) - 15(starting fuel) = 150
So in reality if both players had half map t70 will come 2 mins after luchs and hardcounter him in 1v1 fight.
Brits are right now one of hardest factions in 1v1 gamemode. You make 1 mistake and youre done
KT cost 280 fuel and need full teching menawhile is2 cost 230 and if you manage to stall him with cons it could come without any building. So I think it is fine he beats it in 1v1 fight. Try to support it with su85 or AT gun, OKW lost shrecks and only have shor range raketten
if okw player manage to build all buildings and then also get tanks for 280 + 225 + 200 = 705 fuel then you did something horribly wrong.
Posts: 1487
t70 minimum 175 (20 85 70)plus you must get at nades vs luchs and kubel.
So realisticaly 200 fuel. 2 luchs = 1 t70. (if starting 10/15 idk about that)
Once i tried only zis and no nades. But you just get into disadvantages position since the have at nades and you dont.
t70 = 70(t70) + 80(t3) + 15(t2) - 15(starting fuel) = 150
Posts: 258
or just 2 standard mortars as both Soviets and USF. Just keep them around and use attack ground on the truck. They will take it down even quicker, but need to stay pretty close, so you need to protect them.
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imo if they place their shit in pos covering map center its better to alt-f4.
Sov mortars are trash. Its 100% known. Dont use them vs anything.
you can still use smoke with them. Do not underestimate smokes.
Posts: 4314 | Subs: 7
luchs minimum 130
t70 minimum 175 (20 85 70)plus you must get at nades vs luchs and kubel.
So realisticaly 200 fuel. 2 luchs = 1 t70. (if starting 10/15 idk about that)
Once i tried only zis and no nades. But you just get into disadvantages position since the have at nades and you dont.
First you don´t need AT nades to counter kubel, it dies to sneezing. And luchs can be countered by mines and simply good positioning too (brits say hi)
And you don´t pay 20 fuel because its the same amound you start with. Its like saying you need 50 more dollars to buy coffee that cost 50 dollars even if you have 20 dollars in your pocket
And if we want to also count side upgrades you should also get there price for truck + batllegruppe + medics because okw cannot win without medics too. They are in disatvantage if they dont get medics too (payin 35 munny for spio boxes is expensive and hurt your capability to fire faust and place mines)
And if this is not enaught them rember you rush unit first and then you buy upgrades, I never saw top players getting medics first and then luchs or getting nades first and then t70 (only against 222s because you would otherwise lack counter)
So pls know your shit ok ?
Posts: 1487
OKW has all nades when luchs arrive. Why shouldnt i have at nades at least?
I didnt count starting res. How much fuel okw has initialy? (existence of this question is so retarded thanks to lelic. It must be same starting res for all)
They dont have disadvantage in heal/reinforce too. They have numerous advanyages and no significant disadvantages.
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All credit for this goes to Cruzzi
Posts: 1487
And luchs can be countered by mines and simply good positioning too (brits say hi)
mine is not a unit okw has mines too. So in fact 2 luchs can easily arrive before 1 t70 if players are equal.
Ok 10 fuel diff at the start = 60 fuel diff. But lighs themselves have a such a huge impact at this stage that you must add a lot of fuel that luchs or oh lights can deny.
So minimum 2 luchs before 1 t 70 with equal teching and upgrades thats a fact. Thats basicaly equal units. Lelic thank so much
Posts: 4314 | Subs: 7
§
mine is not a unit okw has mines too. So in fact 2 luchs can easily arrive before 1 t70 if players are equal.
Ok 10 fuel diff at the start = 60 fuel diff. But lighs themselves have a such a huge impact at this stage that you must add a lot of fuel that luchs or oh lights can deny.
So minimum 2 luchs before 1 t 70 with equal teching and upgrades thats a fact. Thats basicaly equal units. Lelic thank so much
But then WHY top players don´t abuse OpieOP OKW ?
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