Description :
All commander and campaign specific units, upgrades and abilities are now available! There are also completely new ones like vehicle crew for all factions, an artillery commander unit which can call in offmap artillery and new weapon upgrades. Play now with more than 2 times the amount of content!
• US: From 15 different units to 44! (+29 new units!)
• Soviet: From 14 different units to 48! (+34 new units!)
• Wehrmacht: From 15 different units to 42! (+27 new units!)
• Oberkommando: From 16 different units to 37! (+21 new units!)
• British: From 15 different units to 40! (+25 new units!)
Features:
• 136 new units added from the campaign, Theather of War, Ardennes Assault and commanders
• More and new upgrades and abilities available from the campaign, theather of war, Ardennes Assault and commanders
• Vehicle crew available for all factions, with new models
• All commanderbased units, upgrades and abilities are always available, but the items of your selected commander will in most cases be less expensive.
• There are upgrades added to the HQ buildings which can access abilities from commanders like grenades, sprint, ambush camouflage and more. The upgrade will be automatically unlocked when you've selected a commander with that ability.
• New buildable bunkers for the US, Soviets and British
• Tanktraps and barbed wire available for all factions
• The limit of one heavy tank at a time is removed
• The Hammer and Anvil upgrades can be used at the same time
• New commanders to call in off-map artillery strikes, airstrikes and airdrops for all factions are available at the new building: the beacon. The new commanders have also new abilties from Ardennes Assault and victory strikes!
• The British Gliders have more types units, like in COH 1
• The Pak 43 and all Howitzers are buildable in HQ territory
• The US and British M3 Halftracks can deploy extra weapons
• All stationary teamweapons can self-destruct.
• All factions have weapon racks.
• A new tier for the british which has new animations and three new upgrades!
• New buildings: The old Slit Trench, the Concrete Bunker, the Pantherturm, the Wooden Bunker, the Watchtower, Road Blocks , the Belgian Gate, Dragon's Teeth, the Medic Station, the searchlight, the Partisan Field Headquarters and a buildable 25 Pounder Howitzer!
http://steamcommunity.com/sharedfiles/filedetails/?id=350031348
Company of heroes 2 - All units mod (136 added)
1 Jul 2016, 00:48 AM
#1
Posts: 1
1 Jul 2016, 00:50 AM
#2
Posts: 109
Hell yeah! Try playing spearhead if you like mods.
1 Jul 2016, 01:15 AM
#3
1
Posts: 3052 | Subs: 15
I literally love this mod...easily my favorite custom game chillax mod.
youre the greatest. I love all the sidegrades and upgrades, M1 garand paratroopers etc. just amazing.
youre the greatest. I love all the sidegrades and upgrades, M1 garand paratroopers etc. just amazing.
1 Jul 2016, 04:50 AM
#4
Posts: 851 | Subs: 1
I literally love this mod..
+1
Those additional 25 pounders suddenly cause fear in AI when u lob that red smoke
1 Jul 2016, 05:39 AM
#5
Posts: 1063
Sound awesome, how do I install this mod?
1 Jul 2016, 08:35 AM
#6
Posts: 817 | Subs: 5
Hi,
I'm the creator of this mod and you can subscribe at this page: http://steamcommunity.com/sharedfiles/filedetails/?id=350031348
It will be updated every few weeks and you won't receive those updates with the static download.
I'm the creator of this mod and you can subscribe at this page: http://steamcommunity.com/sharedfiles/filedetails/?id=350031348
It will be updated every few weeks and you won't receive those updates with the static download.
1 Jul 2016, 10:04 AM
#7
1
Posts: 3052 | Subs: 15
Hi,
I'm the creator of this mod and you can subscribe at this page: http://steamcommunity.com/sharedfiles/filedetails/?id=350031348
It will be updated every few weeks and you won't receive those updates with the static download.
Hmm ok. you can open your own thread in the Modding forum here if you'd like to protect your modder authenticity, etc.
I honestly Can't tell if this guy is stealing your mod, or loves it that much that he's just advertising it.
so il keep the thread open for now, but Ill just change the link on the OP to your steam workshop link.
you saw what I said about it before but I'll say it again! Great mod friend.
1 Jul 2016, 11:03 AM
#8
Posts: 817 | Subs: 5
Thanks! I appreciate it!
1 Jul 2016, 15:58 PM
#9
Posts: 446 | Subs: 2
We're allowed to post mods in gameplay lobby now? PogChamp
Good change IMO. Nobody ever ever went to the modding and tools subforum.
My one gripe with the all units mod is that (1) call in officers aren't a single person that takes minimal popcap and (2) that they have to get in range to call in stuff. They should as closely mimic actual commander offmaps as possible.
Good change IMO. Nobody ever ever went to the modding and tools subforum.
My one gripe with the all units mod is that (1) call in officers aren't a single person that takes minimal popcap and (2) that they have to get in range to call in stuff. They should as closely mimic actual commander offmaps as possible.
7 Dec 2017, 21:33 PM
#10
Posts: 1
Hi,
I'm the creator of this mod and you can subscribe at this page: http://steamcommunity.com/sharedfiles/filedetails/?id=350031348
It will be updated every few weeks and you won't receive those updates with the static download.
Can you please email me the mod I subscribed but can't download it, thanks.
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