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russian armor

OKW HQ's

30 Jun 2016, 19:22 PM
#1
avatar of rein001

Posts: 87

how and when do you deal with okw's HQ's built near frontlines . I mean how can u destroy early healing HQ when if u push it his gone just resupport his infatry and force you to retreat. same with panzer HQ how you destroy it if he can just support it with infatry so if you focus HQ his gone just punish you for focusing HQ not infatry .

or is it just opee and needs nerf ??? i mena the pnazer coming automatically with the antiair gun is stupid, should be upgradable perk after built or wht ??

ty for the answers.
30 Jun 2016, 19:37 PM
#2
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

with what faction hm?

in general you just get some mg's, face them the right way, and some support infantry with an AT gun and siege it.


Or wait until hes fighting elsewere and try to take it out quick when his forces are diverted.

early game all allied factions have mortars of some type if you cant shoot it directly with an AT gun.

and late game all allied factions have rocket arty that can clear the area around these hqs and punish placing it so close to the front really easily.

in addition to offmaps. Plenty of ways. So many ways im having trouble naming them all.
1 Jul 2016, 09:46 AM
#3
avatar of rein001

Posts: 87

yeah i feel like he can flank that mg rly easily, and if he has mortar you are dead also. also isn't it if you move your troops ehind HQ the mg wont supress them....generally i like feel there is not enough power to deal with HQ early on .
1 Jul 2016, 10:07 AM
#4
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

yeah i feel like he can flank that mg rly easily, and if he has mortar you are dead also. also isn't it if you move your troops ehind HQ the mg wont supress them....generally i like feel there is not enough power to deal with HQ early on .



Do you have any replays of you losing to this.

Now you're just confusing me o:
1 Jul 2016, 10:26 AM
#5
avatar of rein001

Posts: 87

1 Jul 2016, 10:31 AM
#6
avatar of rein001

Posts: 87

the thing is by building the HQ they dnt loose out on infatry it's not like if they build it they loose out on field presence , it's just like other factions teching up only it dosen't give other faction's benefits off placing a offencive position where ever they want on the map like panzer HQ .
1 Jul 2016, 11:18 AM
#7
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

really simple things wouldve helped you alot,

at 9 mins when you first tried to push the medic HQ your ZIS gun was late to the party. Otherwise you probably would've taken it out much easier. But your whole push was just mistimed, disjointed.

instead of pushing forward with your cons there you shouldve waited for your AT gun and then used the cons to defend the AT gun and recrew/merge as neccessary, not used them walk up to the fuel point and die pointlessly.


10 mins: dont waste 60 muni/time on max range zis/su76 barrages IF youre gonna barrage with those get close.





really the overall game losing decision was SU76 instead of T70...

SU76 had no purpose when you got it.. you had T2 and AT guns, why get an SU76? It has the same range as the AT gun but is FUEL that could be used elsewhere, like on a T-70 vs his infantry on the flank.
If you go T70 you can dominate the far left VP with your mobility and the fact that he has no real counter to it since he went battlegroup.

when he comes to push you off from there he's gonna need most of his army, or he's just gonna lose because a t70 will beat a single shrek sturmpio rather easily, and volks would just get kited if you play it right..
So you see what im saying most of his army would be tied up trying to counter your t70.

then you wouldw take care of the middle with the mortar, AT gun and a spotting squad and it would go down FAST.

cant really comment on the rest because it was pretty much gg from there, you started to tilt really hard, blobbing mortars and stuff and well, thats quite wrong and I think you know that :D
1 Jul 2016, 18:23 PM
#8
avatar of rein001

Posts: 87

yeah this makes sense, when would you buy su76 though ?
1 Jul 2016, 18:32 PM
#9
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

yeah this makes sense, when would you buy su76 though ?



If you go T1 and he has light vehicles that are causing problems for you
2 Jul 2016, 10:21 AM
#10
avatar of __deleted__

Posts: 4314 | Subs: 7

yeah this makes sense, when would you buy su76 though ?


after t70 when he get medium armor or when you know you are falling behind and you need o counter his medium tank.
2 Jul 2016, 15:06 PM
#11
avatar of rein001

Posts: 87



after t70 when he get medium armor or when you know you are falling behind and you need o counter his medium tank.



can i get brain transplant from you pls . jk
2 Jul 2016, 18:03 PM
#12
avatar of __deleted__

Posts: 4314 | Subs: 7




can i get brain transplant from you pls . jk


No, you would be pervert as hell.

ON TOPIC: Few thousands of game and don´t losing much time on balance section on coh2.org and I´m pretty much sure you will be much better at this game ;)


PS:Our mentor program is right now begining, you can sign up, if you have any questions about it read this article or contact major or cookiez
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